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Restore save_p after P_LoadLevel
P_LoadLevel calls some functions that save gamedata and unset save_p.
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1 changed files with 6 additions and 0 deletions
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@ -4867,6 +4867,7 @@ static inline boolean P_NetUnArchiveMisc(boolean reloading)
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{
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size_t i, j;
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size_t numTasks;
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UINT8 *old_save_p;
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if (READUINT32(save_p) != ARCHIVEBLOCK_MISC)
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I_Error("Bad $$$.sav at archive block Misc");
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@ -4909,12 +4910,17 @@ static inline boolean P_NetUnArchiveMisc(boolean reloading)
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encoremode = (boolean)READUINT8(save_p);
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// FIXME: save_p should not be global!!!
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old_save_p = save_p;
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if (!P_LoadLevel(true, reloading))
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{
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CONS_Alert(CONS_ERROR, M_GetText("Can't load the level!\n"));
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return false;
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}
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save_p = old_save_p;
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// get the time
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leveltime = READUINT32(save_p);
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lastmap = READINT16(save_p);
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