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Use S_FadeMusic instead of S_FadeOutStopMusic near starttime
Had no deleterious effect when the I_FadeSong hits 0 volume while paused, and seems to be a possible solution to fixing the music-stopping issue..?
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1 changed files with 1 additions and 1 deletions
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@ -662,7 +662,7 @@ void P_Ticker(boolean run)
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if (leveltime == starttime-(3*TICRATE))
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{
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S_StartSound(NULL, sfx_s3ka7); // 3,
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S_FadeOutStopMusic(3500);
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S_FadeMusic(0, 3500); //S_FadeOutStopMusic(3500); -- TODO the S_StopMusic callback can halt successor music instead
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}
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else if ((leveltime == starttime-(2*TICRATE)) || (leveltime == starttime-TICRATE))
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{
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