Fix bot extra friction on ice TERRAIN

This commit is contained in:
Sally Coolatta 2023-05-10 20:27:11 -04:00
parent d129422382
commit a2c57d7066

View file

@ -10224,22 +10224,23 @@ static void K_AirFailsafe(player_t *player)
//
fixed_t K_PlayerBaseFriction(player_t *player, fixed_t original)
{
const fixed_t factor = FixedDiv(FRACUNIT - original, FRACUNIT - ORIG_FRICTION);
fixed_t frict = original;
if (K_PodiumSequence() == true)
{
frict -= FRACUNIT >> 4;
frict -= FixedMul(FRACUNIT >> 4, factor);
}
else if (K_PlayerUsesBotMovement(player) == true)
{
// A bit extra friction to help them without drifting.
// Remove this line once they can drift.
frict -= FRACUNIT >> 5;
frict -= FixedMul(FRACUNIT >> 5, factor);
// Bots gain more traction as they rubberband.
if (player->botvars.rubberband > FRACUNIT)
{
static const fixed_t extraFriction = FRACUNIT >> 5;
const fixed_t extraFriction = FixedMul(FRACUNIT >> 5, factor);
const fixed_t mul = player->botvars.rubberband - FRACUNIT;
frict -= FixedMul(extraFriction, mul);
}