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Character select can open without crashing
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parent
ae4ea9eda2
commit
a2caa2dc16
2 changed files with 5 additions and 5 deletions
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@ -1479,7 +1479,7 @@ static void SendNameAndColor(UINT8 n)
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WRITEUINT16(p, (UINT16)cv_playercolor[n].value);
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WRITEUINT8(p, (UINT8)cv_skin[n].value);
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WRITESINT8(p, (UINT8)cv_follower[n].value);
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WRITESINT8(p, (UINT8)cv_followercolor[n].value);
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WRITEUINT16(p, (UINT8)cv_followercolor[n].value);
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SendNetXCmdForPlayer(n, XD_NAMEANDCOLOR, buf, p - buf);
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}
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@ -9563,7 +9563,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
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INT32 offx = 8, offy = 8;
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patch_t *cursor;
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static UINT8 cursorframe = 0;
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patch_t *face;
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//patch_t *face;
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UINT8 *colmap;
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if (skullAnimCounter % 4 == 0)
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@ -9580,19 +9580,19 @@ static void M_DrawSetupMultiPlayerMenu(void)
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if (!(k++))
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{
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scale = FRACUNIT;
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face = facewantprefix[col];
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//face = facewantprefix[col];
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offx = 12;
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offy = 0;
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}
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else
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{
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scale = FRACUNIT/2;
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face = facerankprefix[col];
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//face = facerankprefix[col];
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offx = 8;
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offy = 8;
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}
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colmap = R_GetTranslationColormap(col, setupm_fakecolor->color, GTC_MENUCACHE);
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V_DrawFixedPatch((x+offx)<<FRACBITS, (my+28+offy)<<FRACBITS, FRACUNIT, 0, face, colmap);
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//V_DrawFixedPatch((x+offx)<<FRACBITS, (my+28+offy)<<FRACBITS, FRACUNIT, 0, face, colmap);
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if (scale == FRACUNIT) // bit of a hack
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V_DrawFixedPatch((x+offx)<<FRACBITS, (my+28+offy)<<FRACBITS, FRACUNIT, 0, cursor, colmap);
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if (++col >= numskins)
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