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Never adjust bot ringboost gain below player ringboost gain (fixes runaway bot underflow)
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1 changed files with 6 additions and 1 deletions
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@ -9547,7 +9547,12 @@ void K_UpdateDistanceFromFinishLine(player_t *const player)
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INT32 K_GetKartRingPower(player_t *player, boolean boosted)
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{
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fixed_t ringPower = ((9 - player->kartspeed) + (9 - player->kartweight)) * (FRACUNIT/2);
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fixed_t basePower = ringPower;
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// FIXME: Bot ringboost adjustments can award negative ringboost per ring, which seems bad.
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// Revisit these values if bot ringboost needs to respond to low-complexity maps better,
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// but for now we're just lazily making sure that bots never have their ringboost "boosted"
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// below the value that a player would have when playing the same stat combo.
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if (boosted == true && K_PlayerUsesBotMovement(player))
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{
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// x2.0 for Lv. 9
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@ -9562,7 +9567,7 @@ INT32 K_GetKartRingPower(player_t *player, boolean boosted)
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}
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}
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return ringPower / FRACUNIT;
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return max(ringPower, basePower) / FRACUNIT;
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}
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// Returns false if this player being placed here causes them to collide with any other player
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