From a2f61c8f2b318ed19abffca9ac199df69e03e96a Mon Sep 17 00:00:00 2001 From: TehRealSalt Date: Tue, 21 May 2019 18:15:08 -0400 Subject: [PATCH] Reel force SPB distance back in a bit --- src/k_kart.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/k_kart.c b/src/k_kart.c index f4d915238..7308f048b 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -1244,7 +1244,7 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd) // SPECIAL CASE No. 5: // Force SPB onto 2nd if they get too far behind - if (player->kartstuff[k_position] == 2 && pdis > (DISTVAR*9) + if (player->kartstuff[k_position] == 2 && pdis > (DISTVAR*8) && spbplace == -1 && !indirectitemcooldown && !dontforcespb && cv_selfpropelledbomb.value) {