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Don't slow down on fastfall bounce (regression)
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1 changed files with 1 additions and 1 deletions
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@ -11843,7 +11843,7 @@ static void K_KartSpindash(player_t *player)
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// 2.2 - More responsive ebrake
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if (!G_CompatLevel(0x000A))
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{
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if (player->noEbrakeMagnet == 0 && (FixedHypot(player->mo->momx, player->mo->momy) < 20*player->mo->scale))
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if (onGround && player->noEbrakeMagnet == 0 && (FixedHypot(player->mo->momx, player->mo->momy) < 20*player->mo->scale))
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{
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P_Thrust(player->mo, K_MomentumAngleReal(player->mo) + ANGLE_180, FixedHypot(player->mo->momx, player->mo->momy)/8);
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}
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