Cannot bail while bailing

This commit is contained in:
Antonio Martinez 2025-09-24 22:53:16 -04:00
parent b7f8afd5ef
commit a31b4a2682

View file

@ -14870,7 +14870,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
if (player->cmd.buttons & BT_BAIL && (player->cmd.buttons & BT_RESPAWNMASK) != BT_RESPAWNMASK) if (player->cmd.buttons & BT_BAIL && (player->cmd.buttons & BT_RESPAWNMASK) != BT_RESPAWNMASK)
{ {
if (leveltime < introtime || (gametyperules & GTR_SPHERES) || modeattacking || player->markedfordeath if (leveltime < introtime || (gametyperules & GTR_SPHERES) || modeattacking || player->markedfordeath
|| player->respawn.state != RESPAWNST_NONE) || player->respawn.state != RESPAWNST_NONE || player->baildrop)
{ {
// No bailing in GTR_SPHERES because I cannot be fucked to do manual Last Chance right now. // No bailing in GTR_SPHERES because I cannot be fucked to do manual Last Chance right now.
// Maybe someday! // Maybe someday!