mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge branch 'driftspark-update' into air-spark-experiment
This commit is contained in:
commit
a322f4efd4
9 changed files with 322 additions and 130 deletions
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@ -6359,6 +6359,12 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_DRIFTDUST3",
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"S_DRIFTDUST4",
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// Drift Sparkles
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"S_DRIFTWARNSPARK1",
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"S_DRIFTWARNSPARK2",
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"S_DRIFTWARNSPARK3",
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"S_DRIFTWARNSPARK4",
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// Fast lines
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"S_FASTLINE1",
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"S_FASTLINE2",
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@ -6375,7 +6381,11 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_FASTDUST6",
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"S_FASTDUST7",
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// Thunder Shield Burst
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// Drift boost effect
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"S_DRIFTEXPLODE1",
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"S_DRIFTEXPLODE2",
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"S_DRIFTEXPLODE3",
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"S_DRIFTEXPLODE4",
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// Sneaker boost effect
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"S_BOOSTFLAME",
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@ -7736,6 +7746,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_FASTLINE",
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"MT_FASTDUST",
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"MT_DRIFTEXPLODE",
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"MT_BOOSTFLAME",
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"MT_BOOSTSMOKE",
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"MT_SNEAKERTRAIL",
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47
src/info.c
47
src/info.c
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@ -57,10 +57,10 @@ char sprnames[NUMSPRITES + 1][5] =
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"SRBL","SRBM","SRBN","SRBO",
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//SRB2kart Sprites
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"RNDM","RPOP","SGNS","FAST","DSHR","BOST","BOSM","KFRE","KINV","KINF",
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"WIPD","DRIF","BDRF","DUST","RSHE","FITM","BANA","ORBN","JAWZ","SSMN",
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"KRBM","BHOG","BHBM","SPBM","THNS","SINK","SITR","KBLN","DEZL","POKE",
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"AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM","SACO","CRAB",
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"BRNG","BUMP","FLEN","CLAS","PSHW","ISTA","ISTB","ARRO","ITEM",
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"WIPD","DRIF","BDRF","DUST","DRWS","RSHE","FITM","BANA","ORBN","JAWZ",
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"SSMN","KRBM","BHOG","BHBM","SPBM","THNS","SINK","SITR","KBLN","DEZL",
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"POKE","AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM","SACO",
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"CRAB","BRNG","BUMP","FLEN","CLAS","PSHW","ISTA","ISTB","ARRO","ITEM",
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"ITMO","ITMI","ITMN","WANT","PBOM","HIT1","HIT2","HIT3","RETI","AIDU",
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"KSPK","LZI1","LZI2","KLIT","FZSM","FZBM","FPRT","SBUS","MARB","FUFO",
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"RUST","BLON","VAPE","HTZA","HTZB","SGVA","SGVB","SGVC","PGTR","PGF1",
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@ -70,7 +70,7 @@ char sprnames[NUMSPRITES + 1][5] =
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"DUCK","GTRE","CHES","CHIM","DRGN","LZMN","PGSS","ZTCH","MKMA","MKMP",
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"RTCH","BOWL","BOWH","BRRL","BRRR","HRSE","TOAH","BFRT","OFRT","RFRT",
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"PFRT","ASPK","HBST","HBSO","HBSF","WBLZ","WBLN","FWRK","MXCL","RGSP",
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"DRAF","GRES","OTFG","XMS4","XMS5","VIEW"
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"DRAF","GRES","OTFG","DBOS","XMS4","XMS5","VIEW"
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};
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// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
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@ -2597,6 +2597,11 @@ state_t states[NUMSTATES] =
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{SPR_DUST, FF_TRANS20|2, 3, {NULL}, 0, 0, S_DRIFTDUST4}, // S_DRIFTDUST3
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{SPR_DUST, FF_TRANS20|3, 3, {NULL}, 0, 0, S_NULL}, // S_DRIFTDUST4
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{SPR_DRWS, FF_FULLBRIGHT|0, 3, {NULL}, 0, 0, S_DRIFTWARNSPARK2}, // S_DRIFTWARNSPARK1
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{SPR_DRWS, FF_FULLBRIGHT|1, 3, {NULL}, 0, 0, S_DRIFTWARNSPARK3}, // S_DRIFTWARNSPARK2
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{SPR_DRWS, FF_FULLBRIGHT|FF_TRANS20|2, 3, {NULL}, 0, 0, S_DRIFTWARNSPARK4}, // S_DRIFTWARNSPARK3
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{SPR_DRWS, FF_FULLBRIGHT|FF_TRANS20|3, 3, {NULL}, 0, 0, S_NULL}, // S_DRIFTWARNSPARK4
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{SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_FASTLINE2}, // S_FASTLINE1
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{SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_FASTLINE3}, // S_FASTLINE2
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{SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_FASTLINE4}, // S_FASTLINE3
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@ -2611,6 +2616,11 @@ state_t states[NUMSTATES] =
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{SPR_DSHR, FF_PAPERSPRITE|5, 1, {NULL}, 0, 0, S_FASTDUST7}, // S_FASTDUST6
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{SPR_DSHR, FF_PAPERSPRITE|6, 1, {NULL}, 0, 0, S_NULL}, // S_FASTDUST7
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{SPR_DBOS, FF_FULLBRIGHT, 2, {NULL}, 6, 1, S_DRIFTEXPLODE2}, // S_DRIFTEXPLODE1
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{SPR_DBOS, FF_FULLBRIGHT|1, 2, {NULL}, 6, 1, S_DRIFTEXPLODE3}, // S_DRIFTEXPLODE2
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{SPR_DBOS, FF_FULLBRIGHT|2, 2, {NULL}, 6, 1, S_DRIFTEXPLODE4}, // S_DRIFTEXPLODE3
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{SPR_DBOS, FF_FULLBRIGHT|3, 2, {NULL}, 6, 1, S_DRIFTEXPLODE1}, // S_DRIFTEXPLODE4
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{SPR_BOST, FF_FULLBRIGHT|FF_ANIMATE, TICRATE, {NULL}, 6, 1, S_BOOSTSMOKESPAWNER}, // S_BOOSTFLAME
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{SPR_NULL, 0, TICRATE/2, {NULL}, 0, 0, S_NULL}, // S_BOOSTSMOKESPAWNER
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@ -15213,6 +15223,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_DRIFTEXPLODE
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-1, // doomednum
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S_DRIFTEXPLODE1, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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8, // speed
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32*FRACUNIT, // radius
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64*FRACUNIT, // height
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1, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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},
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{ // MT_BOOSTFLAME
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-1, // doomednum
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S_BOOSTFLAME, // spawnstate
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16
src/info.h
16
src/info.h
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@ -608,6 +608,7 @@ typedef enum sprite
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SPR_DRIF, // Drift Sparks
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SPR_BDRF, // Brake drift sparks
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SPR_DUST, // Drift Dust
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SPR_DRWS, // Drift dust sparks
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// Kart Items
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SPR_RSHE, // Rocket sneaker
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@ -785,6 +786,8 @@ typedef enum sprite
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SPR_OTFG,
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SPR_DBOS, // Drift boost flame
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// Xmas-specific sprites that don't fit aboxe
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SPR_XMS4,
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SPR_XMS5,
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@ -3248,6 +3251,12 @@ typedef enum state
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S_DRIFTDUST3,
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S_DRIFTDUST4,
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// Drift Sparkles
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S_DRIFTWARNSPARK1,
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S_DRIFTWARNSPARK2,
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S_DRIFTWARNSPARK3,
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S_DRIFTWARNSPARK4,
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// Fast lines
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S_FASTLINE1,
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S_FASTLINE2,
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@ -3264,7 +3273,11 @@ typedef enum state
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S_FASTDUST6,
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S_FASTDUST7,
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// Magnet Burst
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// Drift boost effect
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S_DRIFTEXPLODE1,
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S_DRIFTEXPLODE2,
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S_DRIFTEXPLODE3,
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S_DRIFTEXPLODE4,
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// Sneaker boost effect
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S_BOOSTFLAME,
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@ -4657,6 +4670,7 @@ typedef enum mobj_type
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MT_FASTLINE,
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MT_FASTDUST,
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MT_DRIFTEXPLODE,
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MT_BOOSTFLAME,
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MT_BOOSTSMOKE,
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MT_SNEAKERTRAIL,
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322
src/k_kart.c
322
src/k_kart.c
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@ -3133,8 +3133,62 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, I
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return NULL;
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}
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UINT8 K_DriftSparkColor(player_t *player, INT32 charge)
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{
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INT32 ds = K_GetKartDriftSparkValue(player);
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UINT8 color = SKINCOLOR_NONE;
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if (charge < 0)
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{
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// Stage 0: Yellow
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color = SKINCOLOR_GOLD;
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}
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else if (charge >= ds*4)
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{
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// Stage 3: Rainbow
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if (charge <= (ds*4)+(32*3))
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{
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// transition
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color = SKINCOLOR_SILVER;
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}
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else
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{
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color = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
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}
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}
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else if (charge >= ds*2)
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{
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// Stage 2: Blue
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if (charge <= (ds*2)+(32*3))
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{
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// transition
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color = SKINCOLOR_PURPLE;
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}
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else
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{
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color = SKINCOLOR_SAPPHIRE;
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}
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}
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else if (charge >= ds)
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{
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// Stage 1: Red
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if (charge <= (ds)+(32*3))
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{
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// transition
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color = SKINCOLOR_TANGERINE;
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}
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else
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{
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color = SKINCOLOR_KETCHUP;
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}
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}
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return color;
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}
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static void K_SpawnDriftSparks(player_t *player)
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{
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INT32 ds = K_GetKartDriftSparkValue(player);
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fixed_t newx;
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fixed_t newy;
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mobj_t *spark;
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@ -3148,11 +3202,8 @@ static void K_SpawnDriftSparks(player_t *player)
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if (leveltime % 2 == 1)
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return;
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if (!P_IsObjectOnGround(player->mo))
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return;
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if (!player->kartstuff[k_drift]
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|| (player->kartstuff[k_driftcharge] < K_GetKartDriftSparkValue(player) && !(player->kartstuff[k_driftcharge] < 0)))
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|| (player->kartstuff[k_driftcharge] < ds && !(player->kartstuff[k_driftcharge] < 0)))
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return;
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travelangle = player->mo->angle-(ANGLE_45/5)*player->kartstuff[k_drift];
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@ -3175,62 +3226,51 @@ static void K_SpawnDriftSparks(player_t *player)
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spark->momy = player->mo->momy/2;
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//spark->momz = player->mo->momz/2;
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spark->color = K_DriftSparkColor(player, player->kartstuff[k_driftcharge]);
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if (player->kartstuff[k_driftcharge] < 0)
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{
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// Stage 0: Yellow
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spark->color = SKINCOLOR_GOLD;
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size = 0;
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}
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else if (player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(player)*4)
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else if (player->kartstuff[k_driftcharge] >= ds*4)
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{
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// Stage 3: Rainbow
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size = 2;
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trail = 2;
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if (player->kartstuff[k_driftcharge] <= (K_GetKartDriftSparkValue(player)*4)+(32*3))
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if (player->kartstuff[k_driftcharge] <= (ds*4)+(32*3))
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{
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// transition
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spark->color = SKINCOLOR_SILVER;
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P_SetScale(spark, (spark->destscale = spark->scale*3/2));
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}
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else
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{
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spark->color = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
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spark->colorized = true;
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}
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}
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else if (player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(player)*2)
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else if (player->kartstuff[k_driftcharge] >= ds*2)
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{
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// Stage 2: Blue
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size = 2;
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trail = 1;
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if (player->kartstuff[k_driftcharge] <= (K_GetKartDriftSparkValue(player)*2)+(32*3))
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if (player->kartstuff[k_driftcharge] <= (ds*2)+(32*3))
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{
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// transition
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spark->color = SKINCOLOR_PURPLE;
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P_SetScale(spark, (spark->destscale = spark->scale*3/2));
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}
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else
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{
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spark->color = SKINCOLOR_SAPPHIRE;
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}
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}
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else
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{
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// Stage 1: Red
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size = 1;
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if (player->kartstuff[k_driftcharge] <= (K_GetKartDriftSparkValue(player))+(32*3))
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if (player->kartstuff[k_driftcharge] <= (ds)+(32*3))
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{
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// transition
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spark->color = SKINCOLOR_RASPBERRY;
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P_SetScale(spark, (spark->destscale = spark->scale*2));
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}
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else
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{
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spark->color = SKINCOLOR_KETCHUP;
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}
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}
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if ((player->kartstuff[k_drift] > 0 && player->cmd.driftturn > 0) // Inward drifts
|
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@ -3550,7 +3590,7 @@ void K_DriftDustHandling(mobj_t *spawner)
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{
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angle_t playerangle = spawner->angle;
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|
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if (spawner->player->speed < 5<<FRACBITS)
|
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if (spawner->player->speed < 5*spawner->scale)
|
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return;
|
||||
|
||||
if (spawner->player->cmd.forwardmove < 0)
|
||||
|
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@ -3561,7 +3601,7 @@ void K_DriftDustHandling(mobj_t *spawner)
|
|||
}
|
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else
|
||||
{
|
||||
if (P_AproxDistance(spawner->momx, spawner->momy) < 5<<FRACBITS)
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if (P_AproxDistance(spawner->momx, spawner->momy) < 5*spawner->scale)
|
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return;
|
||||
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anglediff = abs((signed)(spawner->angle - R_PointToAngle2(0, 0, spawner->momx, spawner->momy)));
|
||||
|
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@ -3572,12 +3612,12 @@ void K_DriftDustHandling(mobj_t *spawner)
|
|||
|
||||
if (anglediff > ANG10*4) // Trying to turn further than 40 degrees
|
||||
{
|
||||
fixed_t spawnx = P_RandomRange(-spawnrange, spawnrange)<<FRACBITS;
|
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fixed_t spawny = P_RandomRange(-spawnrange, spawnrange)<<FRACBITS;
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fixed_t spawnx = P_RandomRange(-spawnrange, spawnrange) * spawner->scale;
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fixed_t spawny = P_RandomRange(-spawnrange, spawnrange) * spawner->scale;
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INT32 speedrange = 2;
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mobj_t *dust = P_SpawnMobj(spawner->x + spawnx, spawner->y + spawny, spawner->z, MT_DRIFTDUST);
|
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dust->momx = FixedMul(spawner->momx + (P_RandomRange(-speedrange, speedrange)<<FRACBITS), 3*(spawner->scale)/4);
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dust->momy = FixedMul(spawner->momy + (P_RandomRange(-speedrange, speedrange)<<FRACBITS), 3*(spawner->scale)/4);
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dust->momx = FixedMul(spawner->momx + (P_RandomRange(-speedrange, speedrange) * spawner->scale), 3*(spawner->scale)/4);
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dust->momy = FixedMul(spawner->momy + (P_RandomRange(-speedrange, speedrange) * spawner->scale), 3*(spawner->scale)/4);
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dust->momz = P_MobjFlip(spawner) * (P_RandomRange(1, 4) * (spawner->scale));
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P_SetScale(dust, spawner->scale/2);
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dust->destscale = spawner->scale * 3;
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@ -3587,6 +3627,35 @@ void K_DriftDustHandling(mobj_t *spawner)
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|||
S_StartSound(spawner, sfx_screec);
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||||
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K_MatchGenericExtraFlags(dust, spawner);
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|
||||
// Sparkle-y warning for when you're about to change drift sparks!
|
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if (spawner->player && spawner->player->kartstuff[k_drift])
|
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{
|
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INT32 driftval = K_GetKartDriftSparkValue(spawner->player);
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INT32 warntime = driftval/3;
|
||||
INT32 dc = spawner->player->kartstuff[k_driftcharge];
|
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UINT8 c = SKINCOLOR_NONE;
|
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boolean rainbow = false;
|
||||
|
||||
if (dc >= 0)
|
||||
{
|
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dc += warntime;
|
||||
}
|
||||
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||||
c = K_DriftSparkColor(spawner->player, dc);
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||||
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||||
if (dc > (4*driftval)+(32*3))
|
||||
{
|
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rainbow = true;
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||||
}
|
||||
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||||
if (c != SKINCOLOR_NONE)
|
||||
{
|
||||
P_SetMobjState(dust, S_DRIFTWARNSPARK1);
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||||
dust->color = c;
|
||||
dust->colorized = rainbow;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -5788,6 +5857,10 @@ static void K_KartDrift(player_t *player, boolean onground)
|
|||
if (player->kartstuff[k_driftcharge] < 0 || player->kartstuff[k_driftcharge] >= dsone)
|
||||
{
|
||||
angle_t pushdir = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
|
||||
//mobj_t *overlay = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_DRIFTEXPLODE);
|
||||
//P_SetTarget(&overlay->target, player->mo);
|
||||
//P_SetScale(overlay, (overlay->destscale = player->mo->scale));
|
||||
//K_FlipFromObject(overlay, player->mo);
|
||||
|
||||
S_StartSound(player->mo, sfx_s23c);
|
||||
//K_SpawnDashDustRelease(player);
|
||||
|
|
@ -5800,6 +5873,9 @@ static void K_KartDrift(player_t *player, boolean onground)
|
|||
|
||||
if (player->kartstuff[k_driftboost] < 15)
|
||||
player->kartstuff[k_driftboost] = 15;
|
||||
|
||||
//overlay->color = SKINCOLOR_GOLD;
|
||||
//overlay->fuse = 8;
|
||||
}
|
||||
else if (player->kartstuff[k_driftcharge] >= dsone && player->kartstuff[k_driftcharge] < dstwo)
|
||||
{
|
||||
|
|
@ -5809,6 +5885,9 @@ static void K_KartDrift(player_t *player, boolean onground)
|
|||
|
||||
if (player->kartstuff[k_driftboost] < 20)
|
||||
player->kartstuff[k_driftboost] = 20;
|
||||
|
||||
//overlay->color = SKINCOLOR_KETCHUP;
|
||||
//overlay->fuse = 16;
|
||||
}
|
||||
else if (player->kartstuff[k_driftcharge] < dsthree)
|
||||
{
|
||||
|
|
@ -5818,6 +5897,9 @@ static void K_KartDrift(player_t *player, boolean onground)
|
|||
|
||||
if (player->kartstuff[k_driftboost] < 50)
|
||||
player->kartstuff[k_driftboost] = 50;
|
||||
|
||||
//overlay->color = SKINCOLOR_SAPPHIRE;
|
||||
//overlay->fuse = 32;
|
||||
}
|
||||
else if (player->kartstuff[k_driftcharge] >= dsthree)
|
||||
{
|
||||
|
|
@ -5827,6 +5909,9 @@ static void K_KartDrift(player_t *player, boolean onground)
|
|||
|
||||
if (player->kartstuff[k_driftboost] < 125)
|
||||
player->kartstuff[k_driftboost] = 125;
|
||||
|
||||
//overlay->color = SKINCOLOR_SILVER;
|
||||
//overlay->fuse = 120;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -5873,72 +5958,94 @@ static void K_KartDrift(player_t *player, boolean onground)
|
|||
player->kartstuff[k_aizdriftstrat] = player->kartstuff[k_brakedrift] = 0;
|
||||
player->kartstuff[k_getsparks] = 0;
|
||||
}
|
||||
else if (player->kartstuff[k_jmp] == 1 && onground && player->kartstuff[k_drift] != 0)
|
||||
else if (player->kartstuff[k_jmp] == 1 && player->kartstuff[k_drift] != 0)
|
||||
{
|
||||
// Incease/decrease the drift value to continue drifting in that direction
|
||||
fixed_t driftadditive = 24;
|
||||
boolean playsound = false;
|
||||
|
||||
if (player->kartstuff[k_drift] >= 1) // Drifting to the left
|
||||
if (onground)
|
||||
{
|
||||
player->kartstuff[k_drift]++;
|
||||
if (player->kartstuff[k_drift] > 5)
|
||||
player->kartstuff[k_drift] = 5;
|
||||
if (player->kartstuff[k_drift] >= 1) // Drifting to the left
|
||||
{
|
||||
player->kartstuff[k_drift]++;
|
||||
if (player->kartstuff[k_drift] > 5)
|
||||
player->kartstuff[k_drift] = 5;
|
||||
|
||||
if (player->cmd.driftturn > 0) // Inward
|
||||
driftadditive += abs(player->cmd.driftturn)/100;
|
||||
if (player->cmd.driftturn < 0) // Outward
|
||||
driftadditive -= abs(player->cmd.driftturn)/75;
|
||||
}
|
||||
else if (player->kartstuff[k_drift] <= -1) // Drifting to the right
|
||||
{
|
||||
player->kartstuff[k_drift]--;
|
||||
if (player->kartstuff[k_drift] < -5)
|
||||
player->kartstuff[k_drift] = -5;
|
||||
if (player->cmd.driftturn > 0) // Inward
|
||||
driftadditive += abs(player->cmd.driftturn)/100;
|
||||
if (player->cmd.driftturn < 0) // Outward
|
||||
driftadditive -= abs(player->cmd.driftturn)/75;
|
||||
}
|
||||
else if (player->kartstuff[k_drift] <= -1) // Drifting to the right
|
||||
{
|
||||
player->kartstuff[k_drift]--;
|
||||
if (player->kartstuff[k_drift] < -5)
|
||||
player->kartstuff[k_drift] = -5;
|
||||
|
||||
if (player->cmd.driftturn < 0) // Inward
|
||||
driftadditive += abs(player->cmd.driftturn)/100;
|
||||
if (player->cmd.driftturn > 0) // Outward
|
||||
driftadditive -= abs(player->cmd.driftturn)/75;
|
||||
}
|
||||
if (player->cmd.driftturn < 0) // Inward
|
||||
driftadditive += abs(player->cmd.driftturn)/100;
|
||||
if (player->cmd.driftturn > 0) // Outward
|
||||
driftadditive -= abs(player->cmd.driftturn)/75;
|
||||
}
|
||||
|
||||
// Disable drift-sparks until you're going fast enough
|
||||
if (player->kartstuff[k_getsparks] == 0
|
||||
|| (player->kartstuff[k_offroad]
|
||||
&& !player->kartstuff[k_invincibilitytimer]
|
||||
&& !player->kartstuff[k_hyudorotimer]
|
||||
&& !EITHERSNEAKER(player)))
|
||||
driftadditive = 0;
|
||||
// Disable drift-sparks until you're going fast enough
|
||||
if (player->kartstuff[k_getsparks] == 0
|
||||
|| (player->kartstuff[k_offroad]
|
||||
&& !player->kartstuff[k_invincibilitytimer]
|
||||
&& !player->kartstuff[k_hyudorotimer]
|
||||
&& !EITHERSNEAKER(player)))
|
||||
driftadditive = 0;
|
||||
|
||||
// Inbetween minspeed and minspeed*2, it'll keep your previous drift-spark state.
|
||||
if (player->speed > minspeed*2)
|
||||
{
|
||||
player->kartstuff[k_getsparks] = 1;
|
||||
// Inbetween minspeed and minspeed*2, it'll keep your previous drift-spark state.
|
||||
if (player->speed > minspeed*2)
|
||||
{
|
||||
player->kartstuff[k_getsparks] = 1;
|
||||
|
||||
if (player->kartstuff[k_driftcharge] <= -1)
|
||||
player->kartstuff[k_driftcharge] = dsone; // Back to red
|
||||
if (player->kartstuff[k_driftcharge] <= -1)
|
||||
{
|
||||
player->kartstuff[k_driftcharge] = dsone; // Back to red
|
||||
playsound = true;
|
||||
}
|
||||
}
|
||||
else if (player->speed <= minspeed)
|
||||
{
|
||||
player->kartstuff[k_getsparks] = 0;
|
||||
driftadditive = 0;
|
||||
|
||||
if (player->kartstuff[k_driftcharge] >= dsone)
|
||||
{
|
||||
player->kartstuff[k_driftcharge] = -1; // Set yellow sparks
|
||||
playsound = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
player->kartstuff[k_getsparks] = 0;
|
||||
driftadditive = 0;
|
||||
|
||||
if (player->kartstuff[k_driftcharge] >= dsone)
|
||||
player->kartstuff[k_driftcharge] = -1; // Set yellow sparks
|
||||
}
|
||||
|
||||
// This spawns the drift sparks
|
||||
if ((player->kartstuff[k_driftcharge] + driftadditive >= dsone)
|
||||
|| (player->kartstuff[k_driftcharge] < 0))
|
||||
{
|
||||
K_SpawnDriftSparks(player);
|
||||
}
|
||||
|
||||
if ((player->kartstuff[k_driftcharge] < dsone && player->kartstuff[k_driftcharge]+driftadditive >= dsone)
|
||||
|| (player->kartstuff[k_driftcharge] < dstwo && player->kartstuff[k_driftcharge]+driftadditive >= dstwo)
|
||||
|| (player->kartstuff[k_driftcharge] < dsthree && player->kartstuff[k_driftcharge]+driftadditive >= dsthree))
|
||||
{
|
||||
playsound = true;
|
||||
}
|
||||
|
||||
// Sound whenever you get a different tier of sparks
|
||||
if (P_IsDisplayPlayer(player) // UGHGHGH...
|
||||
&& ((player->kartstuff[k_driftcharge] < dsone && player->kartstuff[k_driftcharge]+driftadditive >= dsone)
|
||||
|| (player->kartstuff[k_driftcharge] < dstwo && player->kartstuff[k_driftcharge]+driftadditive >= dstwo)
|
||||
|| (player->kartstuff[k_driftcharge] < dsthree && player->kartstuff[k_driftcharge]+driftadditive >= dsthree)))
|
||||
if (playsound && P_IsDisplayPlayer(player))
|
||||
{
|
||||
//S_StartSound(player->mo, sfx_s3ka2);
|
||||
S_StartSoundAtVolume(player->mo, sfx_s3ka2, 192); // Ugh...
|
||||
if (player->kartstuff[k_driftcharge] == -1)
|
||||
S_StartSoundAtVolume(player->mo, sfx_sploss, 192); // Yellow spark sound
|
||||
else
|
||||
S_StartSoundAtVolume(player->mo, sfx_s3ka2, 192);
|
||||
}
|
||||
|
||||
player->kartstuff[k_driftcharge] += driftadditive;
|
||||
|
|
@ -9725,57 +9832,44 @@ static void K_drawKartFirstPerson(void)
|
|||
|
||||
if (stplyr->mo)
|
||||
{
|
||||
INT32 dsone = K_GetKartDriftSparkValue(stplyr);
|
||||
INT32 dstwo = dsone*2;
|
||||
INT32 dsthree = dstwo*2;
|
||||
UINT8 driftcolor = K_DriftSparkColor(stplyr, stplyr->kartstuff[k_driftcharge]);
|
||||
const angle_t ang = R_PointToAngle2(0, 0, stplyr->rmomx, stplyr->rmomy) - stplyr->frameangle;
|
||||
// yes, the following is correct. no, you do not need to swap the x and y.
|
||||
fixed_t xoffs = -P_ReturnThrustY(stplyr->mo, ang, (BASEVIDWIDTH<<(FRACBITS-2))/2);
|
||||
fixed_t yoffs = -(P_ReturnThrustX(stplyr->mo, ang, 4*FRACUNIT) - 4*FRACUNIT);
|
||||
|
||||
#ifndef DONTLIKETOASTERSFPTWEAKS
|
||||
if (splitscreen)
|
||||
xoffs = FixedMul(xoffs, scale);
|
||||
|
||||
xoffs -= (tn)*scale;
|
||||
xoffs -= (dr)*scale;
|
||||
|
||||
if (stplyr->frameangle == stplyr->mo->angle)
|
||||
{
|
||||
const angle_t ang = R_PointToAngle2(0, 0, stplyr->rmomx, stplyr->rmomy) - stplyr->frameangle;
|
||||
// yes, the following is correct. no, you do not need to swap the x and y.
|
||||
fixed_t xoffs = -P_ReturnThrustY(stplyr->mo, ang, (BASEVIDWIDTH<<(FRACBITS-2))/2);
|
||||
fixed_t yoffs = -(P_ReturnThrustX(stplyr->mo, ang, 4*FRACUNIT) - 4*FRACUNIT);
|
||||
const fixed_t mag = FixedDiv(stplyr->speed, 10*stplyr->mo->scale);
|
||||
|
||||
if (splitscreen)
|
||||
xoffs = FixedMul(xoffs, scale);
|
||||
|
||||
xoffs -= (tn)*scale;
|
||||
xoffs -= (dr)*scale;
|
||||
|
||||
if (stplyr->frameangle == stplyr->mo->angle)
|
||||
if (mag < FRACUNIT)
|
||||
{
|
||||
const fixed_t mag = FixedDiv(stplyr->speed, 10*stplyr->mo->scale);
|
||||
|
||||
if (mag < FRACUNIT)
|
||||
{
|
||||
xoffs = FixedMul(xoffs, mag);
|
||||
if (!splitscreen)
|
||||
yoffs = FixedMul(yoffs, mag);
|
||||
}
|
||||
xoffs = FixedMul(xoffs, mag);
|
||||
if (!splitscreen)
|
||||
yoffs = FixedMul(yoffs, mag);
|
||||
}
|
||||
|
||||
if (stplyr->mo->momz > 0) // TO-DO: Draw more of the kart so we can remove this if!
|
||||
yoffs += stplyr->mo->momz/3;
|
||||
|
||||
if (encoremode)
|
||||
x -= xoffs;
|
||||
else
|
||||
x += xoffs;
|
||||
if (!splitscreen)
|
||||
y += yoffs;
|
||||
}
|
||||
|
||||
// drift sparks!
|
||||
if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dsthree))
|
||||
colmap = R_GetTranslationColormap(TC_RAINBOW, (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1))), GTC_CACHE);
|
||||
else if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dstwo))
|
||||
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_KETCHUP, GTC_CACHE);
|
||||
else if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dsone))
|
||||
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_SAPPHIRE, GTC_CACHE);
|
||||
if (stplyr->mo->momz > 0) // TO-DO: Draw more of the kart so we can remove this if!
|
||||
yoffs += stplyr->mo->momz/3;
|
||||
|
||||
if (encoremode)
|
||||
x -= xoffs;
|
||||
else
|
||||
#endif
|
||||
// invincibility/grow/shrink!
|
||||
if (stplyr->mo->colorized && stplyr->mo->color)
|
||||
x += xoffs;
|
||||
if (!splitscreen)
|
||||
y += yoffs;
|
||||
|
||||
|
||||
if ((leveltime & 1) && (driftcolor != SKINCOLOR_NONE)) // drift sparks!
|
||||
colmap = R_GetTranslationColormap(TC_RAINBOW, driftcolor, GTC_CACHE);
|
||||
else if (stplyr->mo->colorized && stplyr->mo->color) // invincibility/grow/shrink!
|
||||
colmap = R_GetTranslationColormap(TC_RAINBOW, stplyr->mo->color, GTC_CACHE);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -40,6 +40,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor);
|
|||
void K_StealBumper(player_t *player, player_t *victim, boolean force);
|
||||
void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit, mobj_t *source);
|
||||
void K_SpawnMineExplosion(mobj_t *source, UINT8 color);
|
||||
UINT8 K_DriftSparkColor(player_t *player, INT32 charge);
|
||||
void K_SpawnBoostTrail(player_t *player);
|
||||
void K_SpawnSparkleTrail(mobj_t *mo);
|
||||
void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent);
|
||||
|
|
|
|||
42
src/p_mobj.c
42
src/p_mobj.c
|
|
@ -8289,6 +8289,37 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
S_StartSound(mobj, sfx_s3k4e);
|
||||
mobj->health--;
|
||||
break;
|
||||
case MT_DRIFTEXPLODE:
|
||||
if (!mobj->target || !mobj->target->health)
|
||||
{
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
|
||||
mobj->angle = mobj->target->angle;
|
||||
P_TeleportMove(mobj, mobj->target->x + P_ReturnThrustX(mobj, mobj->angle+ANGLE_180, mobj->target->radius),
|
||||
mobj->target->y + P_ReturnThrustY(mobj, mobj->angle+ANGLE_180, mobj->target->radius), mobj->target->z);
|
||||
P_SetScale(mobj, mobj->target->scale);
|
||||
mobj->flags2 ^= MF2_DONTDRAW;
|
||||
#ifdef HWRENDER
|
||||
mobj->modeltilt = mobj->target->modeltilt;
|
||||
#endif
|
||||
|
||||
{
|
||||
player_t *p = NULL;
|
||||
if (mobj->target->target && mobj->target->target->player)
|
||||
p = mobj->target->target->player;
|
||||
else if (mobj->target->player)
|
||||
p = mobj->target->player;
|
||||
|
||||
if (p)
|
||||
{
|
||||
if (p->kartstuff[k_driftboost] > mobj->movecount)
|
||||
; // reset animation
|
||||
mobj->movecount = p->kartstuff[k_driftboost];
|
||||
}
|
||||
}
|
||||
break;
|
||||
case MT_BOOSTFLAME:
|
||||
if (!mobj->target || !mobj->target->health)
|
||||
{
|
||||
|
|
@ -8363,6 +8394,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
}
|
||||
else
|
||||
{
|
||||
UINT8 driftcolor = K_DriftSparkColor(mobj->target->player, mobj->target->player->kartstuff[k_driftcharge]);
|
||||
fixed_t newx, newy;
|
||||
angle_t travelangle;
|
||||
|
||||
|
|
@ -8375,14 +8407,8 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
mobj->angle = travelangle - ((ANGLE_90/5)*mobj->target->player->kartstuff[k_drift]);
|
||||
P_SetScale(mobj, (mobj->destscale = mobj->target->scale));
|
||||
|
||||
if (mobj->target->player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(mobj->target->player)*4)
|
||||
mobj->color = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
|
||||
else if (mobj->target->player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(mobj->target->player)*2)
|
||||
mobj->color = SKINCOLOR_SAPPHIRE;
|
||||
else if (mobj->target->player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(mobj->target->player))
|
||||
mobj->color = SKINCOLOR_KETCHUP;
|
||||
else if (mobj->target->player->kartstuff[k_driftcharge] < 0)
|
||||
mobj->color = SKINCOLOR_GOLD;
|
||||
if (driftcolor != SKINCOLOR_NONE)
|
||||
mobj->color = driftcolor;
|
||||
else
|
||||
mobj->color = SKINCOLOR_SILVER;
|
||||
|
||||
|
|
|
|||
|
|
@ -7498,7 +7498,14 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
if (player->kartstuff[k_drift] != 0)
|
||||
{
|
||||
fixed_t panmax = (dist/5);
|
||||
pan = FixedDiv(FixedMul(min((fixed_t)player->kartstuff[k_driftcharge], K_GetKartDriftSparkValue(player)), panmax), K_GetKartDriftSparkValue(player));
|
||||
INT32 driftval = K_GetKartDriftSparkValue(player);
|
||||
INT32 dc = player->kartstuff[k_driftcharge];
|
||||
|
||||
if (dc > driftval || dc < 0)
|
||||
dc = driftval;
|
||||
|
||||
pan = FixedDiv(FixedMul((fixed_t)dc, panmax), driftval);
|
||||
|
||||
if (pan > panmax)
|
||||
pan = panmax;
|
||||
if (player->kartstuff[k_drift] < 0)
|
||||
|
|
|
|||
|
|
@ -817,6 +817,7 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"toada", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Arid Sands Toad scream
|
||||
{"bhurry", false, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // v1.0.2 Battle overtime
|
||||
{"bsnipe", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Banana sniping
|
||||
{"sploss", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Down to yellow sparks
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{"itfree", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // :shitsfree:
|
||||
{"dbgsal", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Debug notification
|
||||
|
||||
|
|
|
|||
|
|
@ -892,6 +892,7 @@ typedef enum
|
|||
sfx_toada,
|
||||
sfx_bhurry,
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||||
sfx_bsnipe,
|
||||
sfx_sploss,
|
||||
sfx_itfree,
|
||||
sfx_dbgsal,
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue