Merge branch 'driftspark-update' into air-spark-experiment

This commit is contained in:
Sally Cochenour 2020-03-16 00:54:48 -04:00
commit a322f4efd4
9 changed files with 322 additions and 130 deletions

View file

@ -6359,6 +6359,12 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_DRIFTDUST3",
"S_DRIFTDUST4",
// Drift Sparkles
"S_DRIFTWARNSPARK1",
"S_DRIFTWARNSPARK2",
"S_DRIFTWARNSPARK3",
"S_DRIFTWARNSPARK4",
// Fast lines
"S_FASTLINE1",
"S_FASTLINE2",
@ -6375,7 +6381,11 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FASTDUST6",
"S_FASTDUST7",
// Thunder Shield Burst
// Drift boost effect
"S_DRIFTEXPLODE1",
"S_DRIFTEXPLODE2",
"S_DRIFTEXPLODE3",
"S_DRIFTEXPLODE4",
// Sneaker boost effect
"S_BOOSTFLAME",
@ -7736,6 +7746,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_FASTLINE",
"MT_FASTDUST",
"MT_DRIFTEXPLODE",
"MT_BOOSTFLAME",
"MT_BOOSTSMOKE",
"MT_SNEAKERTRAIL",

View file

@ -57,10 +57,10 @@ char sprnames[NUMSPRITES + 1][5] =
"SRBL","SRBM","SRBN","SRBO",
//SRB2kart Sprites
"RNDM","RPOP","SGNS","FAST","DSHR","BOST","BOSM","KFRE","KINV","KINF",
"WIPD","DRIF","BDRF","DUST","RSHE","FITM","BANA","ORBN","JAWZ","SSMN",
"KRBM","BHOG","BHBM","SPBM","THNS","SINK","SITR","KBLN","DEZL","POKE",
"AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM","SACO","CRAB",
"BRNG","BUMP","FLEN","CLAS","PSHW","ISTA","ISTB","ARRO","ITEM",
"WIPD","DRIF","BDRF","DUST","DRWS","RSHE","FITM","BANA","ORBN","JAWZ",
"SSMN","KRBM","BHOG","BHBM","SPBM","THNS","SINK","SITR","KBLN","DEZL",
"POKE","AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM","SACO",
"CRAB","BRNG","BUMP","FLEN","CLAS","PSHW","ISTA","ISTB","ARRO","ITEM",
"ITMO","ITMI","ITMN","WANT","PBOM","HIT1","HIT2","HIT3","RETI","AIDU",
"KSPK","LZI1","LZI2","KLIT","FZSM","FZBM","FPRT","SBUS","MARB","FUFO",
"RUST","BLON","VAPE","HTZA","HTZB","SGVA","SGVB","SGVC","PGTR","PGF1",
@ -70,7 +70,7 @@ char sprnames[NUMSPRITES + 1][5] =
"DUCK","GTRE","CHES","CHIM","DRGN","LZMN","PGSS","ZTCH","MKMA","MKMP",
"RTCH","BOWL","BOWH","BRRL","BRRR","HRSE","TOAH","BFRT","OFRT","RFRT",
"PFRT","ASPK","HBST","HBSO","HBSF","WBLZ","WBLN","FWRK","MXCL","RGSP",
"DRAF","GRES","OTFG","XMS4","XMS5","VIEW"
"DRAF","GRES","OTFG","DBOS","XMS4","XMS5","VIEW"
};
// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
@ -2597,6 +2597,11 @@ state_t states[NUMSTATES] =
{SPR_DUST, FF_TRANS20|2, 3, {NULL}, 0, 0, S_DRIFTDUST4}, // S_DRIFTDUST3
{SPR_DUST, FF_TRANS20|3, 3, {NULL}, 0, 0, S_NULL}, // S_DRIFTDUST4
{SPR_DRWS, FF_FULLBRIGHT|0, 3, {NULL}, 0, 0, S_DRIFTWARNSPARK2}, // S_DRIFTWARNSPARK1
{SPR_DRWS, FF_FULLBRIGHT|1, 3, {NULL}, 0, 0, S_DRIFTWARNSPARK3}, // S_DRIFTWARNSPARK2
{SPR_DRWS, FF_FULLBRIGHT|FF_TRANS20|2, 3, {NULL}, 0, 0, S_DRIFTWARNSPARK4}, // S_DRIFTWARNSPARK3
{SPR_DRWS, FF_FULLBRIGHT|FF_TRANS20|3, 3, {NULL}, 0, 0, S_NULL}, // S_DRIFTWARNSPARK4
{SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_FASTLINE2}, // S_FASTLINE1
{SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_FASTLINE3}, // S_FASTLINE2
{SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_FASTLINE4}, // S_FASTLINE3
@ -2611,6 +2616,11 @@ state_t states[NUMSTATES] =
{SPR_DSHR, FF_PAPERSPRITE|5, 1, {NULL}, 0, 0, S_FASTDUST7}, // S_FASTDUST6
{SPR_DSHR, FF_PAPERSPRITE|6, 1, {NULL}, 0, 0, S_NULL}, // S_FASTDUST7
{SPR_DBOS, FF_FULLBRIGHT, 2, {NULL}, 6, 1, S_DRIFTEXPLODE2}, // S_DRIFTEXPLODE1
{SPR_DBOS, FF_FULLBRIGHT|1, 2, {NULL}, 6, 1, S_DRIFTEXPLODE3}, // S_DRIFTEXPLODE2
{SPR_DBOS, FF_FULLBRIGHT|2, 2, {NULL}, 6, 1, S_DRIFTEXPLODE4}, // S_DRIFTEXPLODE3
{SPR_DBOS, FF_FULLBRIGHT|3, 2, {NULL}, 6, 1, S_DRIFTEXPLODE1}, // S_DRIFTEXPLODE4
{SPR_BOST, FF_FULLBRIGHT|FF_ANIMATE, TICRATE, {NULL}, 6, 1, S_BOOSTSMOKESPAWNER}, // S_BOOSTFLAME
{SPR_NULL, 0, TICRATE/2, {NULL}, 0, 0, S_NULL}, // S_BOOSTSMOKESPAWNER
@ -15213,6 +15223,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_DRIFTEXPLODE
-1, // doomednum
S_DRIFTEXPLODE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
1, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_BOOSTFLAME
-1, // doomednum
S_BOOSTFLAME, // spawnstate

View file

@ -608,6 +608,7 @@ typedef enum sprite
SPR_DRIF, // Drift Sparks
SPR_BDRF, // Brake drift sparks
SPR_DUST, // Drift Dust
SPR_DRWS, // Drift dust sparks
// Kart Items
SPR_RSHE, // Rocket sneaker
@ -785,6 +786,8 @@ typedef enum sprite
SPR_OTFG,
SPR_DBOS, // Drift boost flame
// Xmas-specific sprites that don't fit aboxe
SPR_XMS4,
SPR_XMS5,
@ -3248,6 +3251,12 @@ typedef enum state
S_DRIFTDUST3,
S_DRIFTDUST4,
// Drift Sparkles
S_DRIFTWARNSPARK1,
S_DRIFTWARNSPARK2,
S_DRIFTWARNSPARK3,
S_DRIFTWARNSPARK4,
// Fast lines
S_FASTLINE1,
S_FASTLINE2,
@ -3264,7 +3273,11 @@ typedef enum state
S_FASTDUST6,
S_FASTDUST7,
// Magnet Burst
// Drift boost effect
S_DRIFTEXPLODE1,
S_DRIFTEXPLODE2,
S_DRIFTEXPLODE3,
S_DRIFTEXPLODE4,
// Sneaker boost effect
S_BOOSTFLAME,
@ -4657,6 +4670,7 @@ typedef enum mobj_type
MT_FASTLINE,
MT_FASTDUST,
MT_DRIFTEXPLODE,
MT_BOOSTFLAME,
MT_BOOSTSMOKE,
MT_SNEAKERTRAIL,

View file

@ -3133,8 +3133,62 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, I
return NULL;
}
UINT8 K_DriftSparkColor(player_t *player, INT32 charge)
{
INT32 ds = K_GetKartDriftSparkValue(player);
UINT8 color = SKINCOLOR_NONE;
if (charge < 0)
{
// Stage 0: Yellow
color = SKINCOLOR_GOLD;
}
else if (charge >= ds*4)
{
// Stage 3: Rainbow
if (charge <= (ds*4)+(32*3))
{
// transition
color = SKINCOLOR_SILVER;
}
else
{
color = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
}
}
else if (charge >= ds*2)
{
// Stage 2: Blue
if (charge <= (ds*2)+(32*3))
{
// transition
color = SKINCOLOR_PURPLE;
}
else
{
color = SKINCOLOR_SAPPHIRE;
}
}
else if (charge >= ds)
{
// Stage 1: Red
if (charge <= (ds)+(32*3))
{
// transition
color = SKINCOLOR_TANGERINE;
}
else
{
color = SKINCOLOR_KETCHUP;
}
}
return color;
}
static void K_SpawnDriftSparks(player_t *player)
{
INT32 ds = K_GetKartDriftSparkValue(player);
fixed_t newx;
fixed_t newy;
mobj_t *spark;
@ -3148,11 +3202,8 @@ static void K_SpawnDriftSparks(player_t *player)
if (leveltime % 2 == 1)
return;
if (!P_IsObjectOnGround(player->mo))
return;
if (!player->kartstuff[k_drift]
|| (player->kartstuff[k_driftcharge] < K_GetKartDriftSparkValue(player) && !(player->kartstuff[k_driftcharge] < 0)))
|| (player->kartstuff[k_driftcharge] < ds && !(player->kartstuff[k_driftcharge] < 0)))
return;
travelangle = player->mo->angle-(ANGLE_45/5)*player->kartstuff[k_drift];
@ -3175,62 +3226,51 @@ static void K_SpawnDriftSparks(player_t *player)
spark->momy = player->mo->momy/2;
//spark->momz = player->mo->momz/2;
spark->color = K_DriftSparkColor(player, player->kartstuff[k_driftcharge]);
if (player->kartstuff[k_driftcharge] < 0)
{
// Stage 0: Yellow
spark->color = SKINCOLOR_GOLD;
size = 0;
}
else if (player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(player)*4)
else if (player->kartstuff[k_driftcharge] >= ds*4)
{
// Stage 3: Rainbow
size = 2;
trail = 2;
if (player->kartstuff[k_driftcharge] <= (K_GetKartDriftSparkValue(player)*4)+(32*3))
if (player->kartstuff[k_driftcharge] <= (ds*4)+(32*3))
{
// transition
spark->color = SKINCOLOR_SILVER;
P_SetScale(spark, (spark->destscale = spark->scale*3/2));
}
else
{
spark->color = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
spark->colorized = true;
}
}
else if (player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(player)*2)
else if (player->kartstuff[k_driftcharge] >= ds*2)
{
// Stage 2: Blue
size = 2;
trail = 1;
if (player->kartstuff[k_driftcharge] <= (K_GetKartDriftSparkValue(player)*2)+(32*3))
if (player->kartstuff[k_driftcharge] <= (ds*2)+(32*3))
{
// transition
spark->color = SKINCOLOR_PURPLE;
P_SetScale(spark, (spark->destscale = spark->scale*3/2));
}
else
{
spark->color = SKINCOLOR_SAPPHIRE;
}
}
else
{
// Stage 1: Red
size = 1;
if (player->kartstuff[k_driftcharge] <= (K_GetKartDriftSparkValue(player))+(32*3))
if (player->kartstuff[k_driftcharge] <= (ds)+(32*3))
{
// transition
spark->color = SKINCOLOR_RASPBERRY;
P_SetScale(spark, (spark->destscale = spark->scale*2));
}
else
{
spark->color = SKINCOLOR_KETCHUP;
}
}
if ((player->kartstuff[k_drift] > 0 && player->cmd.driftturn > 0) // Inward drifts
@ -3550,7 +3590,7 @@ void K_DriftDustHandling(mobj_t *spawner)
{
angle_t playerangle = spawner->angle;
if (spawner->player->speed < 5<<FRACBITS)
if (spawner->player->speed < 5*spawner->scale)
return;
if (spawner->player->cmd.forwardmove < 0)
@ -3561,7 +3601,7 @@ void K_DriftDustHandling(mobj_t *spawner)
}
else
{
if (P_AproxDistance(spawner->momx, spawner->momy) < 5<<FRACBITS)
if (P_AproxDistance(spawner->momx, spawner->momy) < 5*spawner->scale)
return;
anglediff = abs((signed)(spawner->angle - R_PointToAngle2(0, 0, spawner->momx, spawner->momy)));
@ -3572,12 +3612,12 @@ void K_DriftDustHandling(mobj_t *spawner)
if (anglediff > ANG10*4) // Trying to turn further than 40 degrees
{
fixed_t spawnx = P_RandomRange(-spawnrange, spawnrange)<<FRACBITS;
fixed_t spawny = P_RandomRange(-spawnrange, spawnrange)<<FRACBITS;
fixed_t spawnx = P_RandomRange(-spawnrange, spawnrange) * spawner->scale;
fixed_t spawny = P_RandomRange(-spawnrange, spawnrange) * spawner->scale;
INT32 speedrange = 2;
mobj_t *dust = P_SpawnMobj(spawner->x + spawnx, spawner->y + spawny, spawner->z, MT_DRIFTDUST);
dust->momx = FixedMul(spawner->momx + (P_RandomRange(-speedrange, speedrange)<<FRACBITS), 3*(spawner->scale)/4);
dust->momy = FixedMul(spawner->momy + (P_RandomRange(-speedrange, speedrange)<<FRACBITS), 3*(spawner->scale)/4);
dust->momx = FixedMul(spawner->momx + (P_RandomRange(-speedrange, speedrange) * spawner->scale), 3*(spawner->scale)/4);
dust->momy = FixedMul(spawner->momy + (P_RandomRange(-speedrange, speedrange) * spawner->scale), 3*(spawner->scale)/4);
dust->momz = P_MobjFlip(spawner) * (P_RandomRange(1, 4) * (spawner->scale));
P_SetScale(dust, spawner->scale/2);
dust->destscale = spawner->scale * 3;
@ -3587,6 +3627,35 @@ void K_DriftDustHandling(mobj_t *spawner)
S_StartSound(spawner, sfx_screec);
K_MatchGenericExtraFlags(dust, spawner);
// Sparkle-y warning for when you're about to change drift sparks!
if (spawner->player && spawner->player->kartstuff[k_drift])
{
INT32 driftval = K_GetKartDriftSparkValue(spawner->player);
INT32 warntime = driftval/3;
INT32 dc = spawner->player->kartstuff[k_driftcharge];
UINT8 c = SKINCOLOR_NONE;
boolean rainbow = false;
if (dc >= 0)
{
dc += warntime;
}
c = K_DriftSparkColor(spawner->player, dc);
if (dc > (4*driftval)+(32*3))
{
rainbow = true;
}
if (c != SKINCOLOR_NONE)
{
P_SetMobjState(dust, S_DRIFTWARNSPARK1);
dust->color = c;
dust->colorized = rainbow;
}
}
}
}
@ -5788,6 +5857,10 @@ static void K_KartDrift(player_t *player, boolean onground)
if (player->kartstuff[k_driftcharge] < 0 || player->kartstuff[k_driftcharge] >= dsone)
{
angle_t pushdir = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
//mobj_t *overlay = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_DRIFTEXPLODE);
//P_SetTarget(&overlay->target, player->mo);
//P_SetScale(overlay, (overlay->destscale = player->mo->scale));
//K_FlipFromObject(overlay, player->mo);
S_StartSound(player->mo, sfx_s23c);
//K_SpawnDashDustRelease(player);
@ -5800,6 +5873,9 @@ static void K_KartDrift(player_t *player, boolean onground)
if (player->kartstuff[k_driftboost] < 15)
player->kartstuff[k_driftboost] = 15;
//overlay->color = SKINCOLOR_GOLD;
//overlay->fuse = 8;
}
else if (player->kartstuff[k_driftcharge] >= dsone && player->kartstuff[k_driftcharge] < dstwo)
{
@ -5809,6 +5885,9 @@ static void K_KartDrift(player_t *player, boolean onground)
if (player->kartstuff[k_driftboost] < 20)
player->kartstuff[k_driftboost] = 20;
//overlay->color = SKINCOLOR_KETCHUP;
//overlay->fuse = 16;
}
else if (player->kartstuff[k_driftcharge] < dsthree)
{
@ -5818,6 +5897,9 @@ static void K_KartDrift(player_t *player, boolean onground)
if (player->kartstuff[k_driftboost] < 50)
player->kartstuff[k_driftboost] = 50;
//overlay->color = SKINCOLOR_SAPPHIRE;
//overlay->fuse = 32;
}
else if (player->kartstuff[k_driftcharge] >= dsthree)
{
@ -5827,6 +5909,9 @@ static void K_KartDrift(player_t *player, boolean onground)
if (player->kartstuff[k_driftboost] < 125)
player->kartstuff[k_driftboost] = 125;
//overlay->color = SKINCOLOR_SILVER;
//overlay->fuse = 120;
}
}
@ -5873,72 +5958,94 @@ static void K_KartDrift(player_t *player, boolean onground)
player->kartstuff[k_aizdriftstrat] = player->kartstuff[k_brakedrift] = 0;
player->kartstuff[k_getsparks] = 0;
}
else if (player->kartstuff[k_jmp] == 1 && onground && player->kartstuff[k_drift] != 0)
else if (player->kartstuff[k_jmp] == 1 && player->kartstuff[k_drift] != 0)
{
// Incease/decrease the drift value to continue drifting in that direction
fixed_t driftadditive = 24;
boolean playsound = false;
if (player->kartstuff[k_drift] >= 1) // Drifting to the left
if (onground)
{
player->kartstuff[k_drift]++;
if (player->kartstuff[k_drift] > 5)
player->kartstuff[k_drift] = 5;
if (player->kartstuff[k_drift] >= 1) // Drifting to the left
{
player->kartstuff[k_drift]++;
if (player->kartstuff[k_drift] > 5)
player->kartstuff[k_drift] = 5;
if (player->cmd.driftturn > 0) // Inward
driftadditive += abs(player->cmd.driftturn)/100;
if (player->cmd.driftturn < 0) // Outward
driftadditive -= abs(player->cmd.driftturn)/75;
}
else if (player->kartstuff[k_drift] <= -1) // Drifting to the right
{
player->kartstuff[k_drift]--;
if (player->kartstuff[k_drift] < -5)
player->kartstuff[k_drift] = -5;
if (player->cmd.driftturn > 0) // Inward
driftadditive += abs(player->cmd.driftturn)/100;
if (player->cmd.driftturn < 0) // Outward
driftadditive -= abs(player->cmd.driftturn)/75;
}
else if (player->kartstuff[k_drift] <= -1) // Drifting to the right
{
player->kartstuff[k_drift]--;
if (player->kartstuff[k_drift] < -5)
player->kartstuff[k_drift] = -5;
if (player->cmd.driftturn < 0) // Inward
driftadditive += abs(player->cmd.driftturn)/100;
if (player->cmd.driftturn > 0) // Outward
driftadditive -= abs(player->cmd.driftturn)/75;
}
if (player->cmd.driftturn < 0) // Inward
driftadditive += abs(player->cmd.driftturn)/100;
if (player->cmd.driftturn > 0) // Outward
driftadditive -= abs(player->cmd.driftturn)/75;
}
// Disable drift-sparks until you're going fast enough
if (player->kartstuff[k_getsparks] == 0
|| (player->kartstuff[k_offroad]
&& !player->kartstuff[k_invincibilitytimer]
&& !player->kartstuff[k_hyudorotimer]
&& !EITHERSNEAKER(player)))
driftadditive = 0;
// Disable drift-sparks until you're going fast enough
if (player->kartstuff[k_getsparks] == 0
|| (player->kartstuff[k_offroad]
&& !player->kartstuff[k_invincibilitytimer]
&& !player->kartstuff[k_hyudorotimer]
&& !EITHERSNEAKER(player)))
driftadditive = 0;
// Inbetween minspeed and minspeed*2, it'll keep your previous drift-spark state.
if (player->speed > minspeed*2)
{
player->kartstuff[k_getsparks] = 1;
// Inbetween minspeed and minspeed*2, it'll keep your previous drift-spark state.
if (player->speed > minspeed*2)
{
player->kartstuff[k_getsparks] = 1;
if (player->kartstuff[k_driftcharge] <= -1)
player->kartstuff[k_driftcharge] = dsone; // Back to red
if (player->kartstuff[k_driftcharge] <= -1)
{
player->kartstuff[k_driftcharge] = dsone; // Back to red
playsound = true;
}
}
else if (player->speed <= minspeed)
{
player->kartstuff[k_getsparks] = 0;
driftadditive = 0;
if (player->kartstuff[k_driftcharge] >= dsone)
{
player->kartstuff[k_driftcharge] = -1; // Set yellow sparks
playsound = true;
}
}
}
else
{
player->kartstuff[k_getsparks] = 0;
driftadditive = 0;
if (player->kartstuff[k_driftcharge] >= dsone)
player->kartstuff[k_driftcharge] = -1; // Set yellow sparks
}
// This spawns the drift sparks
if ((player->kartstuff[k_driftcharge] + driftadditive >= dsone)
|| (player->kartstuff[k_driftcharge] < 0))
{
K_SpawnDriftSparks(player);
}
if ((player->kartstuff[k_driftcharge] < dsone && player->kartstuff[k_driftcharge]+driftadditive >= dsone)
|| (player->kartstuff[k_driftcharge] < dstwo && player->kartstuff[k_driftcharge]+driftadditive >= dstwo)
|| (player->kartstuff[k_driftcharge] < dsthree && player->kartstuff[k_driftcharge]+driftadditive >= dsthree))
{
playsound = true;
}
// Sound whenever you get a different tier of sparks
if (P_IsDisplayPlayer(player) // UGHGHGH...
&& ((player->kartstuff[k_driftcharge] < dsone && player->kartstuff[k_driftcharge]+driftadditive >= dsone)
|| (player->kartstuff[k_driftcharge] < dstwo && player->kartstuff[k_driftcharge]+driftadditive >= dstwo)
|| (player->kartstuff[k_driftcharge] < dsthree && player->kartstuff[k_driftcharge]+driftadditive >= dsthree)))
if (playsound && P_IsDisplayPlayer(player))
{
//S_StartSound(player->mo, sfx_s3ka2);
S_StartSoundAtVolume(player->mo, sfx_s3ka2, 192); // Ugh...
if (player->kartstuff[k_driftcharge] == -1)
S_StartSoundAtVolume(player->mo, sfx_sploss, 192); // Yellow spark sound
else
S_StartSoundAtVolume(player->mo, sfx_s3ka2, 192);
}
player->kartstuff[k_driftcharge] += driftadditive;
@ -9725,57 +9832,44 @@ static void K_drawKartFirstPerson(void)
if (stplyr->mo)
{
INT32 dsone = K_GetKartDriftSparkValue(stplyr);
INT32 dstwo = dsone*2;
INT32 dsthree = dstwo*2;
UINT8 driftcolor = K_DriftSparkColor(stplyr, stplyr->kartstuff[k_driftcharge]);
const angle_t ang = R_PointToAngle2(0, 0, stplyr->rmomx, stplyr->rmomy) - stplyr->frameangle;
// yes, the following is correct. no, you do not need to swap the x and y.
fixed_t xoffs = -P_ReturnThrustY(stplyr->mo, ang, (BASEVIDWIDTH<<(FRACBITS-2))/2);
fixed_t yoffs = -(P_ReturnThrustX(stplyr->mo, ang, 4*FRACUNIT) - 4*FRACUNIT);
#ifndef DONTLIKETOASTERSFPTWEAKS
if (splitscreen)
xoffs = FixedMul(xoffs, scale);
xoffs -= (tn)*scale;
xoffs -= (dr)*scale;
if (stplyr->frameangle == stplyr->mo->angle)
{
const angle_t ang = R_PointToAngle2(0, 0, stplyr->rmomx, stplyr->rmomy) - stplyr->frameangle;
// yes, the following is correct. no, you do not need to swap the x and y.
fixed_t xoffs = -P_ReturnThrustY(stplyr->mo, ang, (BASEVIDWIDTH<<(FRACBITS-2))/2);
fixed_t yoffs = -(P_ReturnThrustX(stplyr->mo, ang, 4*FRACUNIT) - 4*FRACUNIT);
const fixed_t mag = FixedDiv(stplyr->speed, 10*stplyr->mo->scale);
if (splitscreen)
xoffs = FixedMul(xoffs, scale);
xoffs -= (tn)*scale;
xoffs -= (dr)*scale;
if (stplyr->frameangle == stplyr->mo->angle)
if (mag < FRACUNIT)
{
const fixed_t mag = FixedDiv(stplyr->speed, 10*stplyr->mo->scale);
if (mag < FRACUNIT)
{
xoffs = FixedMul(xoffs, mag);
if (!splitscreen)
yoffs = FixedMul(yoffs, mag);
}
xoffs = FixedMul(xoffs, mag);
if (!splitscreen)
yoffs = FixedMul(yoffs, mag);
}
if (stplyr->mo->momz > 0) // TO-DO: Draw more of the kart so we can remove this if!
yoffs += stplyr->mo->momz/3;
if (encoremode)
x -= xoffs;
else
x += xoffs;
if (!splitscreen)
y += yoffs;
}
// drift sparks!
if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dsthree))
colmap = R_GetTranslationColormap(TC_RAINBOW, (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1))), GTC_CACHE);
else if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dstwo))
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_KETCHUP, GTC_CACHE);
else if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dsone))
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_SAPPHIRE, GTC_CACHE);
if (stplyr->mo->momz > 0) // TO-DO: Draw more of the kart so we can remove this if!
yoffs += stplyr->mo->momz/3;
if (encoremode)
x -= xoffs;
else
#endif
// invincibility/grow/shrink!
if (stplyr->mo->colorized && stplyr->mo->color)
x += xoffs;
if (!splitscreen)
y += yoffs;
if ((leveltime & 1) && (driftcolor != SKINCOLOR_NONE)) // drift sparks!
colmap = R_GetTranslationColormap(TC_RAINBOW, driftcolor, GTC_CACHE);
else if (stplyr->mo->colorized && stplyr->mo->color) // invincibility/grow/shrink!
colmap = R_GetTranslationColormap(TC_RAINBOW, stplyr->mo->color, GTC_CACHE);
}

View file

@ -40,6 +40,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor);
void K_StealBumper(player_t *player, player_t *victim, boolean force);
void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit, mobj_t *source);
void K_SpawnMineExplosion(mobj_t *source, UINT8 color);
UINT8 K_DriftSparkColor(player_t *player, INT32 charge);
void K_SpawnBoostTrail(player_t *player);
void K_SpawnSparkleTrail(mobj_t *mo);
void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent);

View file

@ -8289,6 +8289,37 @@ void P_MobjThinker(mobj_t *mobj)
S_StartSound(mobj, sfx_s3k4e);
mobj->health--;
break;
case MT_DRIFTEXPLODE:
if (!mobj->target || !mobj->target->health)
{
P_RemoveMobj(mobj);
return;
}
mobj->angle = mobj->target->angle;
P_TeleportMove(mobj, mobj->target->x + P_ReturnThrustX(mobj, mobj->angle+ANGLE_180, mobj->target->radius),
mobj->target->y + P_ReturnThrustY(mobj, mobj->angle+ANGLE_180, mobj->target->radius), mobj->target->z);
P_SetScale(mobj, mobj->target->scale);
mobj->flags2 ^= MF2_DONTDRAW;
#ifdef HWRENDER
mobj->modeltilt = mobj->target->modeltilt;
#endif
{
player_t *p = NULL;
if (mobj->target->target && mobj->target->target->player)
p = mobj->target->target->player;
else if (mobj->target->player)
p = mobj->target->player;
if (p)
{
if (p->kartstuff[k_driftboost] > mobj->movecount)
; // reset animation
mobj->movecount = p->kartstuff[k_driftboost];
}
}
break;
case MT_BOOSTFLAME:
if (!mobj->target || !mobj->target->health)
{
@ -8363,6 +8394,7 @@ void P_MobjThinker(mobj_t *mobj)
}
else
{
UINT8 driftcolor = K_DriftSparkColor(mobj->target->player, mobj->target->player->kartstuff[k_driftcharge]);
fixed_t newx, newy;
angle_t travelangle;
@ -8375,14 +8407,8 @@ void P_MobjThinker(mobj_t *mobj)
mobj->angle = travelangle - ((ANGLE_90/5)*mobj->target->player->kartstuff[k_drift]);
P_SetScale(mobj, (mobj->destscale = mobj->target->scale));
if (mobj->target->player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(mobj->target->player)*4)
mobj->color = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
else if (mobj->target->player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(mobj->target->player)*2)
mobj->color = SKINCOLOR_SAPPHIRE;
else if (mobj->target->player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(mobj->target->player))
mobj->color = SKINCOLOR_KETCHUP;
else if (mobj->target->player->kartstuff[k_driftcharge] < 0)
mobj->color = SKINCOLOR_GOLD;
if (driftcolor != SKINCOLOR_NONE)
mobj->color = driftcolor;
else
mobj->color = SKINCOLOR_SILVER;

View file

@ -7498,7 +7498,14 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
if (player->kartstuff[k_drift] != 0)
{
fixed_t panmax = (dist/5);
pan = FixedDiv(FixedMul(min((fixed_t)player->kartstuff[k_driftcharge], K_GetKartDriftSparkValue(player)), panmax), K_GetKartDriftSparkValue(player));
INT32 driftval = K_GetKartDriftSparkValue(player);
INT32 dc = player->kartstuff[k_driftcharge];
if (dc > driftval || dc < 0)
dc = driftval;
pan = FixedDiv(FixedMul((fixed_t)dc, panmax), driftval);
if (pan > panmax)
pan = panmax;
if (player->kartstuff[k_drift] < 0)

View file

@ -817,6 +817,7 @@ sfxinfo_t S_sfx[NUMSFX] =
{"toada", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Arid Sands Toad scream
{"bhurry", false, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // v1.0.2 Battle overtime
{"bsnipe", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Banana sniping
{"sploss", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Down to yellow sparks
{"itfree", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // :shitsfree:
{"dbgsal", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Debug notification

View file

@ -892,6 +892,7 @@ typedef enum
sfx_toada,
sfx_bhurry,
sfx_bsnipe,
sfx_sploss,
sfx_itfree,
sfx_dbgsal,