From a32486b5b92b0c1f9266b4696b76f70756dc1007 Mon Sep 17 00:00:00 2001 From: James R Date: Wed, 23 Sep 2020 00:31:52 -0700 Subject: [PATCH] And fix opengl splitscreen --- src/hardware/hw_main.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index a0cd07025..af7039477 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -5718,7 +5718,7 @@ void HWR_RenderSkyboxView(INT32 viewnumber, player_t *player) atransform.rollangle = FIXED_TO_FLOAT(rol); atransform.roll = true; } - atransform.splitscreen = splitscreen; + atransform.splitscreen = r_splitscreen; gl_fovlud = (float)(1.0l/tan((double)(fpov*M_PIl/360l))); @@ -5889,7 +5889,7 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player) gl_centery = gl_basecentery; gl_viewwindowy = gl_baseviewwindowy; gl_windowcentery = gl_basewindowcentery; - if (splitscreen && viewnumber == 1) + if (r_splitscreen && viewnumber == 1) { gl_viewwindowy += (vid.height/2); gl_windowcentery += (vid.height/2);