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Don't warn if we start in OpenGL
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@ -2248,6 +2248,7 @@ static void Newrenderer_OnChange(void)
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/* Well this works for now because there's only two options. */
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int n;
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n = cv_newrenderer.value;
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newrenderer_set |= cv_renderer.value;
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if (( newrenderer_set & n ))
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CV_SetValue(&cv_renderer, n);
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else
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