From a3592da4f107f09332cb5044290a793c8a6b99c7 Mon Sep 17 00:00:00 2001 From: Sally Coolatta Date: Fri, 20 May 2022 22:32:23 -0400 Subject: [PATCH] More waypoint debug visualizations - Shortcut waypoints are pink now instead of blue. (barkley's ran into the issue of a shortcut waypoint on the main path too many times) - Waypoint debug uses a shaded blue sphere sprite instead of a thok sprite, because it makes the color easier to see on different backgrounds. - Use 1 splat for waypoint radius instead of shittons of orbs --- src/deh_tables.c | 2 ++ src/info.c | 3 +++ src/info.h | 3 +++ src/k_waypoint.c | 40 +++++++++++++++++++++------------------- 4 files changed, 29 insertions(+), 19 deletions(-) diff --git a/src/deh_tables.c b/src/deh_tables.c index faa5010ad..6452e45d3 100644 --- a/src/deh_tables.c +++ b/src/deh_tables.c @@ -4415,6 +4415,8 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi "S_BATTLECAPSULE_SUPPORT", "S_BATTLECAPSULE_SUPPORTFLY", + "S_WAYPOINTORB", + "S_WAYPOINTSPLAT", "S_EGOORB", "S_WATERTRAIL1", diff --git a/src/info.c b/src/info.c index bd1d60b03..367bb673d 100644 --- a/src/info.c +++ b/src/info.c @@ -742,6 +742,7 @@ char sprnames[NUMSPRITES + 1][5] = "DBOS", // Drift boost flame + "WAYP", "EGOO", "WTRL", // Water Trail @@ -4996,6 +4997,8 @@ state_t states[NUMSTATES] = {SPR_CAPS, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BATTLECAPSULE_SUPPORT {SPR_CAPS, FF_ANIMATE|5, -1, {NULL}, 3, 1, S_NULL}, // S_BATTLECAPSULE_SUPPORTFLY + {SPR_WAYP, 0, 1, {NULL}, 0, 0, S_NULL}, // S_WAYPOINTORB + {SPR_WAYP, 1|FF_FLOORSPRITE, 1, {NULL}, 0, 0, S_NULL}, // S_WAYPOINTSPLAT {SPR_EGOO, 0, 1, {NULL}, 0, 0, S_NULL}, // S_EGOORB // Water Trail diff --git a/src/info.h b/src/info.h index f8dbb90bd..8d8fe1228 100644 --- a/src/info.h +++ b/src/info.h @@ -1288,6 +1288,7 @@ typedef enum sprite SPR_DBOS, // Drift boost flame + SPR_WAYP, SPR_EGOO, SPR_WTRL, // Water Trail @@ -5420,6 +5421,8 @@ typedef enum state S_BATTLECAPSULE_SUPPORT, S_BATTLECAPSULE_SUPPORTFLY, + S_WAYPOINTORB, + S_WAYPOINTSPLAT, S_EGOORB, S_WATERTRAIL1, diff --git a/src/k_waypoint.c b/src/k_waypoint.c index ec50a96be..62652ee01 100644 --- a/src/k_waypoint.c +++ b/src/k_waypoint.c @@ -558,11 +558,9 @@ static void K_DebugWaypointsSpawnLine(waypoint_t *const waypoint1, waypoint_t *c --------------------------------------------------*/ static void K_DebugWaypointDrawRadius(waypoint_t *const waypoint) { + const fixed_t spriteRadius = 96*FRACUNIT; mobj_t *radiusOrb; mobj_t *waypointmobj; - const INT32 numRadiusMobjs = 64; - INT32 i = 0; - angle_t spawnAngle = 0U; fixed_t spawnX= 0; fixed_t spawnY= 0; fixed_t spawnZ= 0; @@ -572,22 +570,21 @@ static void K_DebugWaypointDrawRadius(waypoint_t *const waypoint) waypointmobj = waypoint->mobj; - for (i = 0; i < numRadiusMobjs; i++) - { - spawnAngle = (ANGLE_MAX / numRadiusMobjs) * i; + spawnX = waypointmobj->x; + spawnY = waypointmobj->y; + spawnZ = waypointmobj->z + 16*mapobjectscale; - spawnZ = waypointmobj->z; - spawnX = waypointmobj->x + P_ReturnThrustX(waypointmobj, spawnAngle, waypointmobj->radius); - spawnY = waypointmobj->y + P_ReturnThrustY(waypointmobj, spawnAngle, waypointmobj->radius); + radiusOrb = P_SpawnMobj(spawnX, spawnY, spawnZ, MT_SPARK); - radiusOrb = P_SpawnMobj(spawnX, spawnY, spawnZ, MT_SPARK); - P_SetMobjState(radiusOrb, S_THOK); - radiusOrb->tics = 1; - radiusOrb->frame &= ~FF_TRANSMASK; - radiusOrb->frame |= FF_FULLBRIGHT; - radiusOrb->color = SKINCOLOR_PURPLE; - radiusOrb->scale = radiusOrb->scale / 4; - } + P_SetMobjState(radiusOrb, S_WAYPOINTSPLAT); + radiusOrb->tics = 1; + + radiusOrb->frame &= ~FF_TRANSMASK; + radiusOrb->frame |= FF_FULLBRIGHT; + radiusOrb->color = SKINCOLOR_PURPLE; + + radiusOrb->destscale = FixedDiv(waypointmobj->radius, spriteRadius); + P_SetScale(radiusOrb, radiusOrb->destscale); } /*-------------------------------------------------- @@ -620,10 +617,10 @@ void K_DebugWaypointsVisualise(void) waypoint = K_SearchWaypointHeapForMobj(waypointmobj); debugmobj = P_SpawnMobj(waypointmobj->x, waypointmobj->y, waypointmobj->z, MT_SPARK); - P_SetMobjState(debugmobj, S_THOK); + P_SetMobjState(debugmobj, S_WAYPOINTORB); debugmobj->frame &= ~FF_TRANSMASK; - debugmobj->frame |= FF_TRANS20|FF_FULLBRIGHT; + debugmobj->frame |= FF_FULLBRIGHT; //FF_TRANS20 // There's a waypoint setup for this mobj! So draw that it's a valid waypoint and draw lines to its connections if (waypoint != NULL) @@ -648,6 +645,11 @@ void K_DebugWaypointsVisualise(void) else { debugmobj->color = SKINCOLOR_BLUE; + + if (K_GetWaypointIsShortcut(waypoint)) + { + debugmobj->color = SKINCOLOR_PINK; + } } if (!K_GetWaypointIsEnabled(waypoint))