From a362e3e23d5531e87c0e91da90a8719df73e2203 Mon Sep 17 00:00:00 2001 From: Alug Date: Wed, 27 Nov 2024 18:40:57 +0100 Subject: [PATCH] reflect sorting order when filling polygon array functionally the same, but keeps consistency --- src/hardware/hw_batching.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/hardware/hw_batching.c b/src/hardware/hw_batching.c index cdcb2cdcb..63c314c9f 100644 --- a/src/hardware/hw_batching.c +++ b/src/hardware/hw_batching.c @@ -130,8 +130,8 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt polygonArray[polygonArraySize].vertsIndex = unsortedVertexArraySize; polygonArray[polygonArraySize].numVerts = iNumPts; polygonArray[polygonArraySize].polyFlags = PolyFlags; - polygonArray[polygonArraySize].texture = current_texture; polygonArray[polygonArraySize].brightmap = current_brightmap; + polygonArray[polygonArraySize].texture = current_texture; polygonArray[polygonArraySize].shader = shader; polygonArray[polygonArraySize].horizonSpecial = horizonSpecial; polygonArraySize++;