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OpenGL: yflip is used to hold more then true/false
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@ -1435,7 +1435,7 @@ static const boolean gl_ext_arb_vertex_buffer_object = true;
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// The texture offset to be applied to the texture coordinates in SkyVertex().
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static int rows, columns;
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static boolean yflip;
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static signed char yflip;
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static int texw, texh;
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static boolean foglayer;
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static float delta = 0.0f;
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