Don't collide with your own shoe

This commit is contained in:
Antonio Martinez 2025-09-14 06:35:39 -04:00
parent c316924792
commit a38ed53b21

View file

@ -354,7 +354,8 @@ void Obj_CollideStoneShoe(mobj_t *mover, mobj_t *mobj)
Shoe* shoe = static_cast<Shoe*>(mobj);
if (!shoe->try_damage(static_cast<Player*>(mover), shoe))
K_KartSolidBounce(mover, shoe);
if (shoe->follow() != mover)
K_KartSolidBounce(mover, shoe);
break;
}