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Add sounds to rollout rock in lava
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1 changed files with 15 additions and 1 deletions
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@ -14236,8 +14236,22 @@ void A_RolloutRock(mobj_t *actor)
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if (inwater && !(actor->flags2 & MF2_AMBUSH)) // buoyancy in water (or lava)
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if (inwater && !(actor->flags2 & MF2_AMBUSH)) // buoyancy in water (or lava)
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{
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{
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UINT8 flip = P_MobjFlip(actor);
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fixed_t prevmomz = actor->momz;
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actor->momz = FixedMul(actor->momz, locvar2);
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actor->momz = FixedMul(actor->momz, locvar2);
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actor->momz += P_MobjFlip(actor) * FixedMul(locvar2, actor->scale);
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actor->momz += flip * FixedMul(locvar2, actor->scale);
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if (actor->threshold)
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actor->threshold--;
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if (flip*prevmomz < 0 && flip*actor->momz >= 0)
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{
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if (actor->eflags & MFE_UNDERWATER)
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S_StartSound(actor, sfx_splash);
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else if (!actor->threshold)
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{
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S_StartSound(actor, sfx_splish);
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actor->threshold = max((topspeed - speed) >> FRACBITS, 0);
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}
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}
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}
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}
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if (speed > topspeed) // cap speed
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if (speed > topspeed) // cap speed
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