From a43b64cb7635054903c21794127d3177dd910321 Mon Sep 17 00:00:00 2001 From: toaster Date: Sun, 17 Oct 2021 22:14:42 +0100 Subject: [PATCH] Tumble nerfing, on Oni's request. - Maximum tumble height that leads into last bounce is now 60 mfu (mobjscaled fracunits), from 40 mfu. - All tumbles that are over 100 mfu high have extra attenuation applied to them. - Tumble into lightsnake now puts you in 1.5 seconds of wipeout, rather than the last tumble. --- src/k_kart.c | 4 ++-- src/k_respawn.c | 9 ++++++--- 2 files changed, 8 insertions(+), 5 deletions(-) diff --git a/src/k_kart.c b/src/k_kart.c index 7074fe42a..e6c066939 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -3215,14 +3215,14 @@ void K_TumblePlayer(player_t *player, mobj_t *inflictor, mobj_t *source) static boolean K_LastTumbleBounceCondition(player_t *player) { - return (player->tumbleBounces > TUMBLEBOUNCES && player->tumbleHeight < 40); + return (player->tumbleBounces > TUMBLEBOUNCES && player->tumbleHeight < 60); } static void K_HandleTumbleBounce(player_t *player) { fixed_t gravityadjust; player->tumbleBounces++; - player->tumbleHeight = (player->tumbleHeight * 4) / 5; + player->tumbleHeight = (player->tumbleHeight * ((player->tumbleHeight > 100) ? 3 : 4)) / 5; player->pflags &= ~PF_TUMBLESOUND; if (player->tumbleHeight < 10) diff --git a/src/k_respawn.c b/src/k_respawn.c index fcce1b632..f09358dcc 100644 --- a/src/k_respawn.c +++ b/src/k_respawn.c @@ -155,9 +155,12 @@ void K_DoIngameRespawn(player_t *player) // If player was tumbling, set variables so that they don't tumble like crazy after they're done respawning if (player->tumbleBounces > 0) { - player->tumbleBounces = TUMBLEBOUNCES-1; // Max # of bounces-1 (so you still tumble once) - player->pflags &= ~PF_TUMBLELASTBOUNCE; // Still force them to bounce at least once for the funny - players->tumbleHeight = 20; // force tumble height + player->tumbleBounces = 0; // MAXBOUNCES-1; + player->pflags &= ~PF_TUMBLELASTBOUNCE; + //players->tumbleHeight = 20; + players->mo->rollangle = 0; + player->spinouttype = KSPIN_WIPEOUT; + player->spinouttimer = player->wipeoutslow = (3*TICRATE/2)+2; } P_ResetPlayer(player);