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https://github.com/KartKrewDev/RingRacers.git
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Draw PINGD before delay number
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parent
795aa4b73f
commit
a477182ea7
3 changed files with 10 additions and 4 deletions
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@ -2329,7 +2329,8 @@ void HU_drawPing(INT32 x, INT32 y, UINT32 lag, INT32 flags)
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gfxnum = Ping_gfx_num(lag);
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V_DrawScaledPatch(x+11 - pingmeasure[measureid]->width, y+9, flags, pingmeasure[measureid]);
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if (measureid == 1)
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V_DrawScaledPatch(x+11 - pingmeasure[measureid]->width, y+9, flags, pingmeasure[measureid]);
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V_DrawScaledPatch(x+2, y, flags, pinggfx[gfxnum]);
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if (servermaxping && lag > servermaxping && hu_tick < 4)
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@ -2343,7 +2344,10 @@ void HU_drawPing(INT32 x, INT32 y, UINT32 lag, INT32 flags)
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lag = (INT32)(lag * (1000.00f / TICRATE));
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}
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V_DrawPingNum(x+11 - pingmeasure[measureid]->width, y+9, flags, lag, colormap);
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x = V_DrawPingNum(x + (measureid == 1 ? 11 - pingmeasure[measureid]->width : 10), y+9, flags, lag, colormap);
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if (measureid == 0)
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V_DrawScaledPatch(x+1 - pingmeasure[measureid]->width, y+9, flags, pingmeasure[measureid]);
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}
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void
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@ -2247,7 +2247,7 @@ void V_DrawRightAlignedThinStringAtFixed(fixed_t x, fixed_t y, INT32 option, con
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// Draws a number using the PING font thingy.
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// TODO: Merge number drawing functions into one with "font name" selection.
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void V_DrawPingNum(INT32 x, INT32 y, INT32 flags, INT32 num, const UINT8 *colormap)
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INT32 V_DrawPingNum(INT32 x, INT32 y, INT32 flags, INT32 num, const UINT8 *colormap)
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{
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INT32 w = SHORT(fontv[PINGNUM_FONT].font[0]->width); // this SHOULD always be 5 but I guess custom graphics exist.
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@ -2264,6 +2264,8 @@ void V_DrawPingNum(INT32 x, INT32 y, INT32 flags, INT32 num, const UINT8 *colorm
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V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT, flags, fontv[PINGNUM_FONT].font[num%10], colormap);
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num /= 10;
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} while (num);
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return x;
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}
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// Find string width from cred_font chars
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@ -280,7 +280,7 @@ void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits)
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// Draw ping numbers. Used by the scoreboard and that one ping option. :P
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// This is a separate function because IMO lua should have access to it as well.
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void V_DrawPingNum(INT32 x, INT32 y, INT32 flags, INT32 num, const UINT8 *colormap);
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INT32 V_DrawPingNum(INT32 x, INT32 y, INT32 flags, INT32 num, const UINT8 *colormap);
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// Find string width from lt_font chars
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INT32 V_LevelNameWidth(const char *string);
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