Make i consistent with orbs variable

This commit is contained in:
Sally Coolatta 2020-11-18 17:08:54 -05:00
parent 4d881f3279
commit a4cd61d226

View file

@ -709,7 +709,7 @@ void K_RunBattleOvertime(void)
fixed_t size = FixedMul(mobjinfo[MT_OVERTIME_PARTICLE].radius, scale);
fixed_t posOffset = max(battleovertime.radius - size, 0);
UINT32 i;
INT32 i;
for (i = 0; i < orbs; i++)
{