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Make i consistent with orbs variable
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1 changed files with 1 additions and 1 deletions
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@ -709,7 +709,7 @@ void K_RunBattleOvertime(void)
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fixed_t size = FixedMul(mobjinfo[MT_OVERTIME_PARTICLE].radius, scale);
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fixed_t size = FixedMul(mobjinfo[MT_OVERTIME_PARTICLE].radius, scale);
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fixed_t posOffset = max(battleovertime.radius - size, 0);
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fixed_t posOffset = max(battleovertime.radius - size, 0);
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UINT32 i;
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INT32 i;
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for (i = 0; i < orbs; i++)
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for (i = 0; i < orbs; i++)
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{
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{
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