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Fixed flashingtics being set on subsequent maploads.
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1 changed files with 1 additions and 1 deletions
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@ -10465,7 +10465,7 @@ void P_SpawnPlayer(INT32 playernum)
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p->skincolor = skincolor_blueteam;
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}
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if (leveltime >= introtime)
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if (leveltime > introtime)
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p->powers[pw_flashing] = K_GetKartFlashing(p); // Babysitting deterrent
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mobj = P_SpawnMobj(0, 0, 0, MT_PLAYER);
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