Fixed flashingtics being set on subsequent maploads.

This commit is contained in:
toaster 2021-03-29 18:40:18 +01:00
parent 45c0e48e16
commit a4cf9932f0

View file

@ -10465,7 +10465,7 @@ void P_SpawnPlayer(INT32 playernum)
p->skincolor = skincolor_blueteam;
}
if (leveltime >= introtime)
if (leveltime > introtime)
p->powers[pw_flashing] = K_GetKartFlashing(p); // Babysitting deterrent
mobj = P_SpawnMobj(0, 0, 0, MT_PLAYER);