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https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Terrible code to show the ping counter for honest servers
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parent
352d576979
commit
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2 changed files with 57 additions and 23 deletions
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@ -97,6 +97,7 @@ UINT16 pingmeasurecount = 1;
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UINT32 realpingtable[MAXPLAYERS]; //the base table of ping where an average will be sent to everyone.
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UINT32 playerpingtable[MAXPLAYERS]; //table of player latency values.
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tic_t servermaxping = 800; // server's max ping. Defaults to 800
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static tic_t lowest_lag;
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boolean server_lagless;
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SINT8 nodetoplayer[MAXNETNODES];
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SINT8 nodetoplayer2[MAXNETNODES]; // say the numplayer for this node if any (splitscreen)
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@ -4961,26 +4962,7 @@ static void CL_SendClientCmd(void)
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size_t packetsize = 0;
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boolean mis = false;
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int fastest;
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int lag;
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int i;
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fastest = 0;
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if (server && ! server_lagless)
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{
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for (i = 0; i < MAXPLAYERS; ++i)
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{
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if (playernode[i] > 0 && playeringame[i])
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{
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lag = GetLag(playernode[i]);
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if (! fastest || lag < fastest)
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fastest = lag;
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}
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}
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}
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if (fastest && ( gametic % fastest ))
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if (lowest_lag && ( gametic % lowest_lag ))
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return;
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netbuffer->packettype = PT_CLIENTCMD;
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@ -5451,16 +5433,65 @@ static tic_t gametime = 0;
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static void UpdatePingTable(void)
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{
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int fastest;
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tic_t lag;
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INT32 i;
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if (server)
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{
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if (netgame && !(gametime % 35)) // update once per second.
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PingUpdate();
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fastest = 0;
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// update node latency values so we can take an average later.
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for (i = 0; i < MAXPLAYERS; i++)
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if (playeringame[i])
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realpingtable[i] += G_TicsToMilliseconds(GetLag(playernode[i]));
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{
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if (playeringame[i] && playernode[i] > 0)
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{
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if (! server_lagless && playernode[i] > 0)
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{
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lag = GetLag(playernode[i]);
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realpingtable[i] += G_TicsToMilliseconds(lag);
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if (! fastest || lag < fastest)
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fastest = lag;
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}
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else
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realpingtable[i] += G_TicsToMilliseconds(GetLag(playernode[i]));
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}
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}
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pingmeasurecount++;
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if (server_lagless)
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lowest_lag = 0;
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else
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{
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lowest_lag = fastest;
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if (fastest)
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lag = fastest;
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else
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lag = GetLag(0);
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lag = ( realpingtable[0] + G_TicsToMilliseconds(lag) );
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switch (playerpernode[0])
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{
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case 4:
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realpingtable[nodetoplayer4[0]] = lag;
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/*FALLTHRU*/
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case 3:
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realpingtable[nodetoplayer3[0]] = lag;
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/*FALLTHRU*/
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case 2:
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realpingtable[nodetoplayer2[0]] = lag;
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/*FALLTHRU*/
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case 1:
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realpingtable[nodetoplayer[0]] = lag;
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}
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}
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}
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}
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@ -1382,8 +1382,11 @@ void I_FinishUpdate(void)
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if (cv_ticrate.value)
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SCR_DisplayTicRate();
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if (cv_showping.value && netgame && consoleplayer != serverplayer)
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if (cv_showping.value && netgame &&
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( consoleplayer != serverplayer || ! server_lagless ))
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{
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SCR_DisplayLocalPing();
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}
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}
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if (rendermode == render_soft && screens[0])
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