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	Prevent weird 1-frame whip trick that I don't understand
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		|  | @ -12351,6 +12351,14 @@ void K_MoveKartPlayer(player_t *player, boolean onground) | |||
| 			player->instaWhipCharge = 0; | ||||
| 	} | ||||
| 
 | ||||
| 	// OOPSIES PIXME pt.4: There's some really specific circumstance where a held Item input won't cancel an
 | ||||
| 	// ongoing roulette, which allows you enough time to charge a whip, except the animation is fucking
 | ||||
| 	// invisible. Great! Just hack this for release, sorry.
 | ||||
| 	if (player->itemRoulette.active) | ||||
| 	{ | ||||
| 		player->instaWhipCharge = min(player->instaWhipCharge, INSTAWHIP_CHARGETIME - 1); | ||||
| 	} | ||||
| 
 | ||||
| 	if (player && player->mo && player->mo->health > 0 && !player->spectator && !P_PlayerInPain(player) && !mapreset && leveltime > introtime) | ||||
| 	{ | ||||
| 		// First, the really specific, finicky items that function without the item being directly in your item slot.
 | ||||
|  |  | |||
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	 AJ Martinez
						AJ Martinez