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Prevent weird 1-frame whip trick that I don't understand
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1 changed files with 8 additions and 0 deletions
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@ -12351,6 +12351,14 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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player->instaWhipCharge = 0;
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player->instaWhipCharge = 0;
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}
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}
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// OOPSIES PIXME pt.4: There's some really specific circumstance where a held Item input won't cancel an
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// ongoing roulette, which allows you enough time to charge a whip, except the animation is fucking
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// invisible. Great! Just hack this for release, sorry.
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if (player->itemRoulette.active)
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{
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player->instaWhipCharge = min(player->instaWhipCharge, INSTAWHIP_CHARGETIME - 1);
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}
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if (player && player->mo && player->mo->health > 0 && !player->spectator && !P_PlayerInPain(player) && !mapreset && leveltime > introtime)
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if (player && player->mo && player->mo->health > 0 && !player->spectator && !P_PlayerInPain(player) && !mapreset && leveltime > introtime)
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{
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{
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// First, the really specific, finicky items that function without the item being directly in your item slot.
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// First, the really specific, finicky items that function without the item being directly in your item slot.
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