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Menus/GP, Match Race: interpolate with menu transition
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6574d0065a
commit
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1 changed files with 9 additions and 17 deletions
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@ -2514,18 +2514,14 @@ void M_DrawRaceDifficulty(void)
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patch_t *box = W_CachePatchName("M_DBOX", PU_CACHE);
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INT32 i;
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INT32 x = 120;
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INT32 tx = M_EaseWithTransition(Easing_Linear, 5 * 48);
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INT32 x = 120 + tx;
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INT32 y = 48;
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M_DrawMenuTooltips();
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// Draw the box for difficulty...
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V_DrawFixedPatch((111 + 48*menutransition.tics)*FRACUNIT, 33*FRACUNIT, FRACUNIT, 0, box, NULL);
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if (menutransition.tics)
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{
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x += 48 * menutransition.tics;
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}
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V_DrawFixedPatch((111 + tx)*FRACUNIT, 33*FRACUNIT, FRACUNIT, 0, box, NULL);
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for (i = 0; i < currentMenu->numitems; i++)
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{
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@ -2540,11 +2536,7 @@ void M_DrawRaceDifficulty(void)
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y -= GM_YOFFSET;
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}
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if (menutransition.tics)
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{
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x += 48 * menutransition.tics;
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}
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x += tx;
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}
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switch (currentMenu->menuitems[i].status & IT_DISPLAY)
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@ -2556,12 +2548,12 @@ void M_DrawRaceDifficulty(void)
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INT32 f = (i == itemOn) ? highlightflags : 0;
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V_DrawString(140 + 48*menutransition.tics + (i == itemOn ? 1 : 0), y, f, currentMenu->menuitems[i].text);
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V_DrawString(140 + tx + (i == itemOn ? 1 : 0), y, f, currentMenu->menuitems[i].text);
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if (currentMenu->menuitems[i].status & IT_CVAR)
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{
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// implicitely we'll only take care of normal cvars
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INT32 cx = 260 + 48*menutransition.tics;
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INT32 cx = 260 + tx;
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consvar_t *cv = currentMenu->menuitems[i].itemaction.cvar;
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V_DrawCenteredString(cx, y, f, cv->string);
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@ -2578,7 +2570,7 @@ void M_DrawRaceDifficulty(void)
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if (i == itemOn)
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{
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V_DrawScaledPatch(140 + 48*menutransition.tics - 24, y, 0,
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V_DrawScaledPatch(140 + tx - 24, y, 0,
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W_CachePatchName("M_CURSOR", PU_CACHE));
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}
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@ -2611,8 +2603,8 @@ void M_DrawRaceDifficulty(void)
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if (currentMenu->menuitems[i].status & IT_CVAR)
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{
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INT32 fx = (cx - 48*menutransition.tics);
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INT32 centx = fx + (320-fx)/2 + (menutransition.tics*48); // undo the menutransition movement to redo it here otherwise the text won't move at the same speed lole.
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INT32 fx = (cx - tx);
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INT32 centx = fx + (320-fx)/2 + (tx); // undo the menutransition movement to redo it here otherwise the text won't move at the same speed lole.
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// implicitely we'll only take care of normal consvars
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consvar_t *cv = currentMenu->menuitems[i].itemaction.cvar;
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