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Do not extend Sealed Star progression bar off-screen in non-green resolution (resolves #1232)
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1 changed files with 8 additions and 2 deletions
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@ -844,8 +844,14 @@ void Y_RoundQueueDrawer(y_data_t *standings, INT32 offset, boolean doanimations,
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UINT8 *greymap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_GREY, GTC_CACHE);
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INT32 baseflags = (widescreen ? V_SNAPTOBOTTOM : 0);
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INT32 bufferspace = ((vid.width/vid.dupx) - BASEVIDWIDTH) / 2;
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INT32 baseflags = 0;
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INT32 bufferspace = 0;
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if (widescreen)
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{
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baseflags |= V_SNAPTOBOTTOM;
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bufferspace = ((vid.width/vid.dupx) - BASEVIDWIDTH) / 2;
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}
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// Background pieces
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patch_t *queuebg_flat = static_cast<patch_t*>(W_CachePatchName("R_RMBG1", PU_PATCH));
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