Merge branch 'fix-twerk-penalty' into 'master'

Fastfall/E-Brake consistency and visual polish

Closes #651

See merge request KartKrew/Kart!1508
This commit is contained in:
Oni 2023-09-18 23:53:40 +00:00
commit a6ec0fb0b4
2 changed files with 41 additions and 24 deletions

View file

@ -10147,15 +10147,9 @@ void K_KartEbrakeVisuals(player_t *p)
{
if (p->ebrakefor % 20 == 0)
{
wave = P_SpawnMobj(p->mo->x, p->mo->y, p->mo->z, MT_SOFTLANDING);
P_SetScale(wave, p->mo->scale);
if (p->respawn.state == RESPAWNST_NONE)
{
wave->momx = p->mo->momx;
wave->momy = p->mo->momy;
wave->momz = p->mo->momz;
wave->standingslope = p->mo->standingslope;
}
wave = P_SpawnMobj(p->mo->x, p->mo->y, p->mo->floorz, MT_SOFTLANDING);
P_InstaScale(wave, p->mo->scale);
P_SetTarget(&wave->target, p->mo);
K_ReduceVFX(wave, p);
}
@ -10546,34 +10540,35 @@ boolean K_FastFallBounce(player_t *player)
// Handle fastfall bounce.
if (player->fastfall != 0)
{
const fixed_t maxBounce = player->mo->scale * 10;
const fixed_t minBounce = player->mo->scale;
const fixed_t maxBounce = mapobjectscale * 10;
const fixed_t minBounce = mapobjectscale;
fixed_t bounce = 2 * abs(player->fastfall) / 3;
if (player->curshield != KSHIELD_BUBBLE && bounce <= 2 * maxBounce)
{
// Lose speed on bad bounce.
// Slow down more as horizontal momentum shrinks
// compared to vertical momentum.
angle_t a = R_PointToAngle2(0, 0, 4 * maxBounce, player->speed);
fixed_t f = FSIN(a);
player->mo->momx = FixedMul(player->mo->momx, f);
player->mo->momy = FixedMul(player->mo->momy, f);
}
if (bounce > maxBounce)
{
bounce = maxBounce;
}
else
else if (bounce < minBounce)
{
// Lose speed on bad bounce.
if (player->curshield != KSHIELD_BUBBLE)
{
player->mo->momx /= 2;
player->mo->momy /= 2;
}
if (bounce < minBounce)
{
bounce = minBounce;
}
bounce = minBounce;
}
if (player->curshield == KSHIELD_BUBBLE)
{
S_StartSound(player->mo, sfx_s3k44);
P_InstaThrust(player->mo, player->mo->angle, 11*max(player->speed, abs(player->fastfall))/10);
bounce += 3 * player->mo->scale;
bounce += 3 * mapobjectscale;
}
else
{

View file

@ -10404,6 +10404,28 @@ void P_SceneryThinker(mobj_t *mobj)
mobj->renderflags |= RF_DONTDRAW;
else
mobj->renderflags &= ~RF_DONTDRAW;
if (!P_MobjWasRemoved(mobj->target))
{
// Cast like a shadow on the ground
P_MoveOrigin(mobj, mobj->target->x, mobj->target->y, mobj->target->floorz);
mobj->standingslope = mobj->target->standingslope;
if (!P_IsObjectOnGround(mobj->target) && mobj->target->momz < -24 * mapobjectscale)
{
// Going down, falling through hoops
mobj_t *ghost = P_SpawnGhostMobj(mobj);
ghost->z = mobj->target->z;
ghost->momz = -(mobj->target->momz);
ghost->standingslope = NULL;
ghost->renderflags = mobj->renderflags;
ghost->fuse = 16;
ghost->extravalue1 = 1;
ghost->extravalue2 = 0;
}
}
}
if (mobj->type == MT_RANDOMAUDIENCE)