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Merge branch 'fix-twerk-penalty' into 'master'
Fastfall/E-Brake consistency and visual polish Closes #651 See merge request KartKrew/Kart!1508
This commit is contained in:
commit
a6ec0fb0b4
2 changed files with 41 additions and 24 deletions
43
src/k_kart.c
43
src/k_kart.c
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@ -10147,15 +10147,9 @@ void K_KartEbrakeVisuals(player_t *p)
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{
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if (p->ebrakefor % 20 == 0)
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{
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wave = P_SpawnMobj(p->mo->x, p->mo->y, p->mo->z, MT_SOFTLANDING);
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P_SetScale(wave, p->mo->scale);
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if (p->respawn.state == RESPAWNST_NONE)
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{
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wave->momx = p->mo->momx;
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wave->momy = p->mo->momy;
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wave->momz = p->mo->momz;
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wave->standingslope = p->mo->standingslope;
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}
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wave = P_SpawnMobj(p->mo->x, p->mo->y, p->mo->floorz, MT_SOFTLANDING);
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P_InstaScale(wave, p->mo->scale);
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P_SetTarget(&wave->target, p->mo);
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K_ReduceVFX(wave, p);
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}
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@ -10546,34 +10540,35 @@ boolean K_FastFallBounce(player_t *player)
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// Handle fastfall bounce.
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if (player->fastfall != 0)
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{
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const fixed_t maxBounce = player->mo->scale * 10;
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const fixed_t minBounce = player->mo->scale;
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const fixed_t maxBounce = mapobjectscale * 10;
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const fixed_t minBounce = mapobjectscale;
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fixed_t bounce = 2 * abs(player->fastfall) / 3;
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if (player->curshield != KSHIELD_BUBBLE && bounce <= 2 * maxBounce)
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{
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// Lose speed on bad bounce.
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// Slow down more as horizontal momentum shrinks
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// compared to vertical momentum.
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angle_t a = R_PointToAngle2(0, 0, 4 * maxBounce, player->speed);
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fixed_t f = FSIN(a);
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player->mo->momx = FixedMul(player->mo->momx, f);
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player->mo->momy = FixedMul(player->mo->momy, f);
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}
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if (bounce > maxBounce)
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{
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bounce = maxBounce;
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}
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else
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else if (bounce < minBounce)
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{
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// Lose speed on bad bounce.
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if (player->curshield != KSHIELD_BUBBLE)
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{
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player->mo->momx /= 2;
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player->mo->momy /= 2;
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}
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if (bounce < minBounce)
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{
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bounce = minBounce;
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}
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bounce = minBounce;
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}
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if (player->curshield == KSHIELD_BUBBLE)
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{
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S_StartSound(player->mo, sfx_s3k44);
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P_InstaThrust(player->mo, player->mo->angle, 11*max(player->speed, abs(player->fastfall))/10);
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bounce += 3 * player->mo->scale;
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bounce += 3 * mapobjectscale;
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}
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else
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{
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22
src/p_mobj.c
22
src/p_mobj.c
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@ -10404,6 +10404,28 @@ void P_SceneryThinker(mobj_t *mobj)
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mobj->renderflags |= RF_DONTDRAW;
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else
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mobj->renderflags &= ~RF_DONTDRAW;
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if (!P_MobjWasRemoved(mobj->target))
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{
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// Cast like a shadow on the ground
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P_MoveOrigin(mobj, mobj->target->x, mobj->target->y, mobj->target->floorz);
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mobj->standingslope = mobj->target->standingslope;
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if (!P_IsObjectOnGround(mobj->target) && mobj->target->momz < -24 * mapobjectscale)
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{
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// Going down, falling through hoops
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mobj_t *ghost = P_SpawnGhostMobj(mobj);
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ghost->z = mobj->target->z;
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ghost->momz = -(mobj->target->momz);
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ghost->standingslope = NULL;
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ghost->renderflags = mobj->renderflags;
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ghost->fuse = 16;
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ghost->extravalue1 = 1;
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ghost->extravalue2 = 0;
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}
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}
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}
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if (mobj->type == MT_RANDOMAUDIENCE)
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