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Fix bail-induced follower horn sound playing for everyone
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1 changed files with 1 additions and 1 deletions
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@ -10578,7 +10578,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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if (player->follower && fls >= 0 && fls < numfollowers)
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if (player->follower && fls >= 0 && fls < numfollowers)
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{
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{
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const follower_t *fl = &followers[fls];
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const follower_t *fl = &followers[fls];
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S_StartSound(NULL, fl->hornsound);
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S_StartSound(player->follower, fl->hornsound);
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}
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}
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S_StartSound(player->mo, sfx_kc33);
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S_StartSound(player->mo, sfx_kc33);
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