mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Fix cup select & level select to both use the new input handling systems
This commit is contained in:
parent
0179466107
commit
a7022af93f
1 changed files with 242 additions and 224 deletions
466
src/k_menufunc.c
466
src/k_menufunc.c
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@ -1163,17 +1163,11 @@ static void M_HandleMenuInput(void)
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routine = currentMenu->menuitems[itemOn].itemaction;
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// Handle menuitems which need a specific key handling
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/*
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// NOPE, we need a generic "typing" menu
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// (sort of like the generic message menu)
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// so that it can be gamepad friendly.
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if (routine && (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_KEYHANDLER)
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{
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routine(-1);
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return;
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}
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*/
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// TODO: Move this to message menu code
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if (currentMenu->menuitems[itemOn].status == IT_MSGHANDLER)
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@ -2553,6 +2547,9 @@ void M_LevelSelectInit(INT32 choice)
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void M_CupSelectHandler(INT32 choice)
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{
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cupheader_t *newcup = kartcupheaders;
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const UINT8 pid = 0;
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(void)choice;
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while (newcup)
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{
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@ -2561,119 +2558,130 @@ void M_CupSelectHandler(INT32 choice)
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newcup = newcup->next;
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}
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switch (choice)
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if (menucmd[pid].dpad_lr > 0)
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{
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case KEY_RIGHTARROW:
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cupgrid.x++;
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if (cupgrid.x >= CUPMENU_COLUMNS)
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cupgrid.x++;
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if (cupgrid.x >= CUPMENU_COLUMNS)
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{
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cupgrid.x = 0;
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cupgrid.pageno++;
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if (cupgrid.pageno >= cupgrid.numpages)
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cupgrid.pageno = 0;
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}
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S_StartSound(NULL, sfx_s3k5b);
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M_SetMenuDelay(pid);
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}
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else if (menucmd[pid].dpad_lr < 0)
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{
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cupgrid.x--;
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if (cupgrid.x < 0)
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{
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cupgrid.x = CUPMENU_COLUMNS-1;
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cupgrid.pageno--;
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if (cupgrid.pageno < 0)
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cupgrid.pageno = cupgrid.numpages-1;
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}
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S_StartSound(NULL, sfx_s3k5b);
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M_SetMenuDelay(pid);
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}
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if (menucmd[pid].dpad_ud > 0)
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{
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cupgrid.y++;
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if (cupgrid.y >= CUPMENU_ROWS)
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cupgrid.y = 0;
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S_StartSound(NULL, sfx_s3k5b);
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M_SetMenuDelay(pid);
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}
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else if (menucmd[pid].dpad_ud < 0)
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{
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cupgrid.y--;
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if (cupgrid.y < 0)
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cupgrid.y = CUPMENU_ROWS-1;
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S_StartSound(NULL, sfx_s3k5b);
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M_SetMenuDelay(pid);
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}
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if (M_MenuButtonPressed(pid, MBT_A) || M_MenuButtonPressed(pid, MBT_X) /*|| M_MenuButtonPressed(pid, MBT_START)*/)
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{
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M_SetMenuDelay(pid);
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if ((!newcup) || (newcup && newcup->unlockrequired != -1 && !unlockables[newcup->unlockrequired].unlocked))
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{
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S_StartSound(NULL, sfx_s3kb2);
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return;
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}
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if (cupgrid.grandprix == true)
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{
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S_StartSound(NULL, sfx_s3k63);
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// Early fadeout to let the sound finish playing
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F_WipeStartScreen();
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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F_WipeEndScreen();
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F_RunWipe(wipedefs[wipe_level_toblack], false, "FADEMAP0", false, false);
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memset(&grandprixinfo, 0, sizeof(struct grandprixinfo));
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// read our dummy cvars
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grandprixinfo.gamespeed = min(KARTSPEED_HARD, cv_dummygpdifficulty.value);
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grandprixinfo.masterbots = (cv_dummygpdifficulty.value == 3);
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grandprixinfo.encore = (boolean)cv_dummygpencore.value;
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grandprixinfo.cup = newcup;
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grandprixinfo.gp = true;
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grandprixinfo.roundnum = 1;
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grandprixinfo.initalize = true;
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paused = false;
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// Don't restart the server if we're already in a game lol
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if (gamestate == GS_MENU)
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{
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cupgrid.x = 0;
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cupgrid.pageno++;
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if (cupgrid.pageno >= cupgrid.numpages)
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cupgrid.pageno = 0;
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}
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S_StartSound(NULL, sfx_s3k5b);
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break;
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case KEY_LEFTARROW:
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cupgrid.x--;
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if (cupgrid.x < 0)
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{
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cupgrid.x = CUPMENU_COLUMNS-1;
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cupgrid.pageno--;
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if (cupgrid.pageno < 0)
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cupgrid.pageno = cupgrid.numpages-1;
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}
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S_StartSound(NULL, sfx_s3k5b);
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break;
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case KEY_UPARROW:
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cupgrid.y++;
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if (cupgrid.y >= CUPMENU_ROWS)
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cupgrid.y = 0;
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S_StartSound(NULL, sfx_s3k5b);
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break;
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case KEY_DOWNARROW:
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cupgrid.y--;
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if (cupgrid.y < 0)
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cupgrid.y = CUPMENU_ROWS-1;
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S_StartSound(NULL, sfx_s3k5b);
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break;
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case KEY_ENTER:
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if ((!newcup) || (newcup && newcup->unlockrequired != -1 && !unlockables[newcup->unlockrequired].unlocked))
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{
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S_StartSound(NULL, sfx_s3kb2);
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break;
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SV_StartSinglePlayerServer();
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multiplayer = true; // yeah, SV_StartSinglePlayerServer clobbers this...
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netgame = levellist.netgame; // ^ ditto.
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}
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if (cupgrid.grandprix == true)
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D_MapChange(
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grandprixinfo.cup->levellist[0] + 1,
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GT_RACE,
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grandprixinfo.encore,
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true,
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1,
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false,
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false
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);
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M_ClearMenus(true);
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}
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else
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{
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// Keep cursor position if you select the same cup again, reset if it's a different cup
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if (!levellist.selectedcup || newcup->id != levellist.selectedcup->id)
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{
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S_StartSound(NULL, sfx_s3k63);
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// Early fadeout to let the sound finish playing
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F_WipeStartScreen();
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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F_WipeEndScreen();
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F_RunWipe(wipedefs[wipe_level_toblack], false, "FADEMAP0", false, false);
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memset(&grandprixinfo, 0, sizeof(struct grandprixinfo));
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// read our dummy cvars
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grandprixinfo.gamespeed = min(KARTSPEED_HARD, cv_dummygpdifficulty.value);
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grandprixinfo.masterbots = (cv_dummygpdifficulty.value == 3);
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grandprixinfo.encore = (boolean)cv_dummygpencore.value;
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grandprixinfo.cup = newcup;
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grandprixinfo.gp = true;
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grandprixinfo.roundnum = 1;
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grandprixinfo.initalize = true;
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paused = false;
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// Don't restart the server if we're already in a game lol
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if (gamestate == GS_MENU)
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{
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SV_StartSinglePlayerServer();
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multiplayer = true; // yeah, SV_StartSinglePlayerServer clobbers this...
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netgame = levellist.netgame; // ^ ditto.
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}
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D_MapChange(
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grandprixinfo.cup->levellist[0] + 1,
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GT_RACE,
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grandprixinfo.encore,
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true,
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1,
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false,
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false
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);
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M_ClearMenus(true);
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levellist.cursor = 0;
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levellist.selectedcup = newcup;
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}
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else
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{
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// Keep cursor position if you select the same cup again, reset if it's a different cup
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if (!levellist.selectedcup || newcup->id != levellist.selectedcup->id)
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{
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levellist.cursor = 0;
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levellist.selectedcup = newcup;
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}
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M_LevelSelectScrollDest();
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levellist.y = levellist.dest;
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M_LevelSelectScrollDest();
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levellist.y = levellist.dest;
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M_SetupNextMenu(&PLAY_LevelSelectDef, false);
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S_StartSound(NULL, sfx_s3k63);
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}
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break;
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case KEY_ESCAPE:
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if (currentMenu->prevMenu)
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M_SetupNextMenu(currentMenu->prevMenu, false);
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else
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M_ClearMenus(true);
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break;
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default:
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break;
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M_SetupNextMenu(&PLAY_LevelSelectDef, false);
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S_StartSound(NULL, sfx_s3k63);
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}
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}
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else if (M_MenuButtonPressed(pid, MBT_B) || M_MenuButtonPressed(pid, MBT_Y))
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{
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M_SetMenuDelay(pid);
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if (currentMenu->prevMenu)
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M_SetupNextMenu(currentMenu->prevMenu, false);
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else
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M_ClearMenus(true);
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}
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}
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@ -2686,124 +2694,136 @@ void M_LevelSelectHandler(INT32 choice)
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{
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INT16 start = M_GetFirstLevelInList(levellist.newgametype);
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INT16 maxlevels = M_CountLevelsToShowInList(levellist.newgametype);
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const UINT8 pid = 0;
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(void)choice;
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if (levellist.y != levellist.dest)
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return;
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switch (choice)
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{
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case KEY_UPARROW:
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levellist.cursor--;
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if (levellist.cursor < 0)
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levellist.cursor = maxlevels-1;
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S_StartSound(NULL, sfx_s3k5b);
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break;
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case KEY_DOWNARROW:
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levellist.cursor++;
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if (levellist.cursor >= maxlevels)
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levellist.cursor = 0;
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S_StartSound(NULL, sfx_s3k5b);
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break;
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case KEY_ENTER:
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{
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INT16 map = start;
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INT16 add = levellist.cursor;
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return;
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}
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while (add > 0)
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{
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map++;
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while (!M_CanShowLevelInList(map, levellist.newgametype) && map < NUMMAPS)
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map++;
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if (map >= NUMMAPS)
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break;
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add--;
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}
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if (map >= NUMMAPS)
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break;
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levellist.choosemap = map;
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if (levellist.timeattack)
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{
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M_SetupNextMenu(&PLAY_TimeAttackDef, false);
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S_StartSound(NULL, sfx_s3k63);
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}
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else
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{
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if (gamestate == GS_MENU)
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{
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UINT8 ssplayers = cv_splitplayers.value-1;
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netgame = false;
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multiplayer = true;
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strncpy(connectedservername, cv_servername.string, MAXSERVERNAME);
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// Still need to reset devmode
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cv_debug = 0;
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if (demo.playback)
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G_StopDemo();
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if (metalrecording)
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G_StopMetalDemo();
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/*if (levellist.choosemap == 0)
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levellist.choosemap = G_RandMap(G_TOLFlag(levellist.newgametype), -1, false, 0, false, NULL);*/
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if (cv_maxplayers.value < ssplayers+1)
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CV_SetValue(&cv_maxplayers, ssplayers+1);
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if (splitscreen != ssplayers)
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{
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splitscreen = ssplayers;
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SplitScreen_OnChange();
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}
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S_StartSound(NULL, sfx_s3k63);
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paused = false;
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// Early fadeout to let the sound finish playing
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F_WipeStartScreen();
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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F_WipeEndScreen();
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F_RunWipe(wipedefs[wipe_level_toblack], false, "FADEMAP0", false, false);
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SV_StartSinglePlayerServer();
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multiplayer = true; // yeah, SV_StartSinglePlayerServer clobbers this...
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netgame = levellist.netgame; // ^ ditto.
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// this is considered to be CV_CHEAT however...
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CV_StealthSet(&cv_kartbot, cv_dummymatchbots.string); // Match the kartbot value to the dummy match bots value.
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if (netgame) // check for the dummy kartspeed value
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CV_StealthSet(&cv_kartspeed, cv_dummykartspeed.string);
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D_MapChange(levellist.choosemap+1, levellist.newgametype, (cv_dummygpencore.value == 1), 1, 1, false, false);
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}
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else // directly do the map change
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D_MapChange(levellist.choosemap+1, levellist.newgametype, (cv_kartencore.value == 1), 1, 1, false, false);
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M_ClearMenus(true);
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}
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}
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break;
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case KEY_ESCAPE:
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if (currentMenu->prevMenu)
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M_SetupNextMenu(currentMenu->prevMenu, false);
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else
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M_ClearMenus(true);
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break;
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default:
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break;
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if (menucmd[pid].dpad_ud > 0)
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{
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levellist.cursor++;
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if (levellist.cursor >= maxlevels)
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levellist.cursor = 0;
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S_StartSound(NULL, sfx_s3k5b);
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M_SetMenuDelay(pid);
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}
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else if (menucmd[pid].dpad_ud < 0)
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{
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levellist.cursor--;
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if (levellist.cursor < 0)
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levellist.cursor = maxlevels-1;
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S_StartSound(NULL, sfx_s3k5b);
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M_SetMenuDelay(pid);
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}
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M_LevelSelectScrollDest();
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if (M_MenuButtonPressed(pid, MBT_A) || M_MenuButtonPressed(pid, MBT_X) /*|| M_MenuButtonPressed(pid, MBT_START)*/)
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{
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INT16 map = start;
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INT16 add = levellist.cursor;
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M_SetMenuDelay(pid);
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while (add > 0)
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{
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map++;
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while (!M_CanShowLevelInList(map, levellist.newgametype) && map < NUMMAPS)
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map++;
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if (map >= NUMMAPS)
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break;
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add--;
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}
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if (map >= NUMMAPS)
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{
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// This shouldn't happen
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return;
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}
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levellist.choosemap = map;
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if (levellist.timeattack)
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{
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M_SetupNextMenu(&PLAY_TimeAttackDef, false);
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S_StartSound(NULL, sfx_s3k63);
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}
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else
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{
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if (gamestate == GS_MENU)
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{
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UINT8 ssplayers = cv_splitplayers.value-1;
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netgame = false;
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multiplayer = true;
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strncpy(connectedservername, cv_servername.string, MAXSERVERNAME);
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// Still need to reset devmode
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cv_debug = 0;
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if (demo.playback)
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G_StopDemo();
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if (metalrecording)
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G_StopMetalDemo();
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/*if (levellist.choosemap == 0)
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levellist.choosemap = G_RandMap(G_TOLFlag(levellist.newgametype), -1, false, 0, false, NULL);*/
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if (cv_maxplayers.value < ssplayers+1)
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CV_SetValue(&cv_maxplayers, ssplayers+1);
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if (splitscreen != ssplayers)
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{
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splitscreen = ssplayers;
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SplitScreen_OnChange();
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}
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S_StartSound(NULL, sfx_s3k63);
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paused = false;
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// Early fadeout to let the sound finish playing
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F_WipeStartScreen();
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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F_WipeEndScreen();
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F_RunWipe(wipedefs[wipe_level_toblack], false, "FADEMAP0", false, false);
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SV_StartSinglePlayerServer();
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multiplayer = true; // yeah, SV_StartSinglePlayerServer clobbers this...
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netgame = levellist.netgame; // ^ ditto.
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// this is considered to be CV_CHEAT however...
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CV_StealthSet(&cv_kartbot, cv_dummymatchbots.string); // Match the kartbot value to the dummy match bots value.
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if (netgame) // check for the dummy kartspeed value
|
||||
CV_StealthSet(&cv_kartspeed, cv_dummykartspeed.string);
|
||||
|
||||
|
||||
D_MapChange(levellist.choosemap+1, levellist.newgametype, (cv_dummygpencore.value == 1), 1, 1, false, false);
|
||||
}
|
||||
else // directly do the map change
|
||||
D_MapChange(levellist.choosemap+1, levellist.newgametype, (cv_kartencore.value == 1), 1, 1, false, false);
|
||||
|
||||
M_ClearMenus(true);
|
||||
}
|
||||
}
|
||||
else if (M_MenuButtonPressed(pid, MBT_B) || M_MenuButtonPressed(pid, MBT_Y))
|
||||
{
|
||||
M_SetMenuDelay(pid);
|
||||
|
||||
if (currentMenu->prevMenu)
|
||||
M_SetupNextMenu(currentMenu->prevMenu, false);
|
||||
else
|
||||
M_ClearMenus(true);
|
||||
}
|
||||
}
|
||||
|
||||
void M_LevelSelectTick(void)
|
||||
|
|
@ -2824,8 +2844,6 @@ void M_LevelSelectTick(void)
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
struct mpmenu_s mpmenu;
|
||||
|
||||
// MULTIPLAYER OPTION SELECT
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue