Fix cup select & level select to both use the new input handling systems

This commit is contained in:
Sally Coolatta 2021-12-28 12:27:59 -05:00
parent 0179466107
commit a7022af93f

View file

@ -1163,17 +1163,11 @@ static void M_HandleMenuInput(void)
routine = currentMenu->menuitems[itemOn].itemaction;
// Handle menuitems which need a specific key handling
/*
// NOPE, we need a generic "typing" menu
// (sort of like the generic message menu)
// so that it can be gamepad friendly.
if (routine && (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_KEYHANDLER)
{
routine(-1);
return;
}
*/
// TODO: Move this to message menu code
if (currentMenu->menuitems[itemOn].status == IT_MSGHANDLER)
@ -2553,6 +2547,9 @@ void M_LevelSelectInit(INT32 choice)
void M_CupSelectHandler(INT32 choice)
{
cupheader_t *newcup = kartcupheaders;
const UINT8 pid = 0;
(void)choice;
while (newcup)
{
@ -2561,119 +2558,130 @@ void M_CupSelectHandler(INT32 choice)
newcup = newcup->next;
}
switch (choice)
if (menucmd[pid].dpad_lr > 0)
{
case KEY_RIGHTARROW:
cupgrid.x++;
if (cupgrid.x >= CUPMENU_COLUMNS)
cupgrid.x++;
if (cupgrid.x >= CUPMENU_COLUMNS)
{
cupgrid.x = 0;
cupgrid.pageno++;
if (cupgrid.pageno >= cupgrid.numpages)
cupgrid.pageno = 0;
}
S_StartSound(NULL, sfx_s3k5b);
M_SetMenuDelay(pid);
}
else if (menucmd[pid].dpad_lr < 0)
{
cupgrid.x--;
if (cupgrid.x < 0)
{
cupgrid.x = CUPMENU_COLUMNS-1;
cupgrid.pageno--;
if (cupgrid.pageno < 0)
cupgrid.pageno = cupgrid.numpages-1;
}
S_StartSound(NULL, sfx_s3k5b);
M_SetMenuDelay(pid);
}
if (menucmd[pid].dpad_ud > 0)
{
cupgrid.y++;
if (cupgrid.y >= CUPMENU_ROWS)
cupgrid.y = 0;
S_StartSound(NULL, sfx_s3k5b);
M_SetMenuDelay(pid);
}
else if (menucmd[pid].dpad_ud < 0)
{
cupgrid.y--;
if (cupgrid.y < 0)
cupgrid.y = CUPMENU_ROWS-1;
S_StartSound(NULL, sfx_s3k5b);
M_SetMenuDelay(pid);
}
if (M_MenuButtonPressed(pid, MBT_A) || M_MenuButtonPressed(pid, MBT_X) /*|| M_MenuButtonPressed(pid, MBT_START)*/)
{
M_SetMenuDelay(pid);
if ((!newcup) || (newcup && newcup->unlockrequired != -1 && !unlockables[newcup->unlockrequired].unlocked))
{
S_StartSound(NULL, sfx_s3kb2);
return;
}
if (cupgrid.grandprix == true)
{
S_StartSound(NULL, sfx_s3k63);
// Early fadeout to let the sound finish playing
F_WipeStartScreen();
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
F_WipeEndScreen();
F_RunWipe(wipedefs[wipe_level_toblack], false, "FADEMAP0", false, false);
memset(&grandprixinfo, 0, sizeof(struct grandprixinfo));
// read our dummy cvars
grandprixinfo.gamespeed = min(KARTSPEED_HARD, cv_dummygpdifficulty.value);
grandprixinfo.masterbots = (cv_dummygpdifficulty.value == 3);
grandprixinfo.encore = (boolean)cv_dummygpencore.value;
grandprixinfo.cup = newcup;
grandprixinfo.gp = true;
grandprixinfo.roundnum = 1;
grandprixinfo.initalize = true;
paused = false;
// Don't restart the server if we're already in a game lol
if (gamestate == GS_MENU)
{
cupgrid.x = 0;
cupgrid.pageno++;
if (cupgrid.pageno >= cupgrid.numpages)
cupgrid.pageno = 0;
}
S_StartSound(NULL, sfx_s3k5b);
break;
case KEY_LEFTARROW:
cupgrid.x--;
if (cupgrid.x < 0)
{
cupgrid.x = CUPMENU_COLUMNS-1;
cupgrid.pageno--;
if (cupgrid.pageno < 0)
cupgrid.pageno = cupgrid.numpages-1;
}
S_StartSound(NULL, sfx_s3k5b);
break;
case KEY_UPARROW:
cupgrid.y++;
if (cupgrid.y >= CUPMENU_ROWS)
cupgrid.y = 0;
S_StartSound(NULL, sfx_s3k5b);
break;
case KEY_DOWNARROW:
cupgrid.y--;
if (cupgrid.y < 0)
cupgrid.y = CUPMENU_ROWS-1;
S_StartSound(NULL, sfx_s3k5b);
break;
case KEY_ENTER:
if ((!newcup) || (newcup && newcup->unlockrequired != -1 && !unlockables[newcup->unlockrequired].unlocked))
{
S_StartSound(NULL, sfx_s3kb2);
break;
SV_StartSinglePlayerServer();
multiplayer = true; // yeah, SV_StartSinglePlayerServer clobbers this...
netgame = levellist.netgame; // ^ ditto.
}
if (cupgrid.grandprix == true)
D_MapChange(
grandprixinfo.cup->levellist[0] + 1,
GT_RACE,
grandprixinfo.encore,
true,
1,
false,
false
);
M_ClearMenus(true);
}
else
{
// Keep cursor position if you select the same cup again, reset if it's a different cup
if (!levellist.selectedcup || newcup->id != levellist.selectedcup->id)
{
S_StartSound(NULL, sfx_s3k63);
// Early fadeout to let the sound finish playing
F_WipeStartScreen();
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
F_WipeEndScreen();
F_RunWipe(wipedefs[wipe_level_toblack], false, "FADEMAP0", false, false);
memset(&grandprixinfo, 0, sizeof(struct grandprixinfo));
// read our dummy cvars
grandprixinfo.gamespeed = min(KARTSPEED_HARD, cv_dummygpdifficulty.value);
grandprixinfo.masterbots = (cv_dummygpdifficulty.value == 3);
grandprixinfo.encore = (boolean)cv_dummygpencore.value;
grandprixinfo.cup = newcup;
grandprixinfo.gp = true;
grandprixinfo.roundnum = 1;
grandprixinfo.initalize = true;
paused = false;
// Don't restart the server if we're already in a game lol
if (gamestate == GS_MENU)
{
SV_StartSinglePlayerServer();
multiplayer = true; // yeah, SV_StartSinglePlayerServer clobbers this...
netgame = levellist.netgame; // ^ ditto.
}
D_MapChange(
grandprixinfo.cup->levellist[0] + 1,
GT_RACE,
grandprixinfo.encore,
true,
1,
false,
false
);
M_ClearMenus(true);
levellist.cursor = 0;
levellist.selectedcup = newcup;
}
else
{
// Keep cursor position if you select the same cup again, reset if it's a different cup
if (!levellist.selectedcup || newcup->id != levellist.selectedcup->id)
{
levellist.cursor = 0;
levellist.selectedcup = newcup;
}
M_LevelSelectScrollDest();
levellist.y = levellist.dest;
M_LevelSelectScrollDest();
levellist.y = levellist.dest;
M_SetupNextMenu(&PLAY_LevelSelectDef, false);
S_StartSound(NULL, sfx_s3k63);
}
break;
case KEY_ESCAPE:
if (currentMenu->prevMenu)
M_SetupNextMenu(currentMenu->prevMenu, false);
else
M_ClearMenus(true);
break;
default:
break;
M_SetupNextMenu(&PLAY_LevelSelectDef, false);
S_StartSound(NULL, sfx_s3k63);
}
}
else if (M_MenuButtonPressed(pid, MBT_B) || M_MenuButtonPressed(pid, MBT_Y))
{
M_SetMenuDelay(pid);
if (currentMenu->prevMenu)
M_SetupNextMenu(currentMenu->prevMenu, false);
else
M_ClearMenus(true);
}
}
@ -2686,124 +2694,136 @@ void M_LevelSelectHandler(INT32 choice)
{
INT16 start = M_GetFirstLevelInList(levellist.newgametype);
INT16 maxlevels = M_CountLevelsToShowInList(levellist.newgametype);
const UINT8 pid = 0;
(void)choice;
if (levellist.y != levellist.dest)
return;
switch (choice)
{
case KEY_UPARROW:
levellist.cursor--;
if (levellist.cursor < 0)
levellist.cursor = maxlevels-1;
S_StartSound(NULL, sfx_s3k5b);
break;
case KEY_DOWNARROW:
levellist.cursor++;
if (levellist.cursor >= maxlevels)
levellist.cursor = 0;
S_StartSound(NULL, sfx_s3k5b);
break;
case KEY_ENTER:
{
INT16 map = start;
INT16 add = levellist.cursor;
return;
}
while (add > 0)
{
map++;
while (!M_CanShowLevelInList(map, levellist.newgametype) && map < NUMMAPS)
map++;
if (map >= NUMMAPS)
break;
add--;
}
if (map >= NUMMAPS)
break;
levellist.choosemap = map;
if (levellist.timeattack)
{
M_SetupNextMenu(&PLAY_TimeAttackDef, false);
S_StartSound(NULL, sfx_s3k63);
}
else
{
if (gamestate == GS_MENU)
{
UINT8 ssplayers = cv_splitplayers.value-1;
netgame = false;
multiplayer = true;
strncpy(connectedservername, cv_servername.string, MAXSERVERNAME);
// Still need to reset devmode
cv_debug = 0;
if (demo.playback)
G_StopDemo();
if (metalrecording)
G_StopMetalDemo();
/*if (levellist.choosemap == 0)
levellist.choosemap = G_RandMap(G_TOLFlag(levellist.newgametype), -1, false, 0, false, NULL);*/
if (cv_maxplayers.value < ssplayers+1)
CV_SetValue(&cv_maxplayers, ssplayers+1);
if (splitscreen != ssplayers)
{
splitscreen = ssplayers;
SplitScreen_OnChange();
}
S_StartSound(NULL, sfx_s3k63);
paused = false;
// Early fadeout to let the sound finish playing
F_WipeStartScreen();
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
F_WipeEndScreen();
F_RunWipe(wipedefs[wipe_level_toblack], false, "FADEMAP0", false, false);
SV_StartSinglePlayerServer();
multiplayer = true; // yeah, SV_StartSinglePlayerServer clobbers this...
netgame = levellist.netgame; // ^ ditto.
// this is considered to be CV_CHEAT however...
CV_StealthSet(&cv_kartbot, cv_dummymatchbots.string); // Match the kartbot value to the dummy match bots value.
if (netgame) // check for the dummy kartspeed value
CV_StealthSet(&cv_kartspeed, cv_dummykartspeed.string);
D_MapChange(levellist.choosemap+1, levellist.newgametype, (cv_dummygpencore.value == 1), 1, 1, false, false);
}
else // directly do the map change
D_MapChange(levellist.choosemap+1, levellist.newgametype, (cv_kartencore.value == 1), 1, 1, false, false);
M_ClearMenus(true);
}
}
break;
case KEY_ESCAPE:
if (currentMenu->prevMenu)
M_SetupNextMenu(currentMenu->prevMenu, false);
else
M_ClearMenus(true);
break;
default:
break;
if (menucmd[pid].dpad_ud > 0)
{
levellist.cursor++;
if (levellist.cursor >= maxlevels)
levellist.cursor = 0;
S_StartSound(NULL, sfx_s3k5b);
M_SetMenuDelay(pid);
}
else if (menucmd[pid].dpad_ud < 0)
{
levellist.cursor--;
if (levellist.cursor < 0)
levellist.cursor = maxlevels-1;
S_StartSound(NULL, sfx_s3k5b);
M_SetMenuDelay(pid);
}
M_LevelSelectScrollDest();
if (M_MenuButtonPressed(pid, MBT_A) || M_MenuButtonPressed(pid, MBT_X) /*|| M_MenuButtonPressed(pid, MBT_START)*/)
{
INT16 map = start;
INT16 add = levellist.cursor;
M_SetMenuDelay(pid);
while (add > 0)
{
map++;
while (!M_CanShowLevelInList(map, levellist.newgametype) && map < NUMMAPS)
map++;
if (map >= NUMMAPS)
break;
add--;
}
if (map >= NUMMAPS)
{
// This shouldn't happen
return;
}
levellist.choosemap = map;
if (levellist.timeattack)
{
M_SetupNextMenu(&PLAY_TimeAttackDef, false);
S_StartSound(NULL, sfx_s3k63);
}
else
{
if (gamestate == GS_MENU)
{
UINT8 ssplayers = cv_splitplayers.value-1;
netgame = false;
multiplayer = true;
strncpy(connectedservername, cv_servername.string, MAXSERVERNAME);
// Still need to reset devmode
cv_debug = 0;
if (demo.playback)
G_StopDemo();
if (metalrecording)
G_StopMetalDemo();
/*if (levellist.choosemap == 0)
levellist.choosemap = G_RandMap(G_TOLFlag(levellist.newgametype), -1, false, 0, false, NULL);*/
if (cv_maxplayers.value < ssplayers+1)
CV_SetValue(&cv_maxplayers, ssplayers+1);
if (splitscreen != ssplayers)
{
splitscreen = ssplayers;
SplitScreen_OnChange();
}
S_StartSound(NULL, sfx_s3k63);
paused = false;
// Early fadeout to let the sound finish playing
F_WipeStartScreen();
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
F_WipeEndScreen();
F_RunWipe(wipedefs[wipe_level_toblack], false, "FADEMAP0", false, false);
SV_StartSinglePlayerServer();
multiplayer = true; // yeah, SV_StartSinglePlayerServer clobbers this...
netgame = levellist.netgame; // ^ ditto.
// this is considered to be CV_CHEAT however...
CV_StealthSet(&cv_kartbot, cv_dummymatchbots.string); // Match the kartbot value to the dummy match bots value.
if (netgame) // check for the dummy kartspeed value
CV_StealthSet(&cv_kartspeed, cv_dummykartspeed.string);
D_MapChange(levellist.choosemap+1, levellist.newgametype, (cv_dummygpencore.value == 1), 1, 1, false, false);
}
else // directly do the map change
D_MapChange(levellist.choosemap+1, levellist.newgametype, (cv_kartencore.value == 1), 1, 1, false, false);
M_ClearMenus(true);
}
}
else if (M_MenuButtonPressed(pid, MBT_B) || M_MenuButtonPressed(pid, MBT_Y))
{
M_SetMenuDelay(pid);
if (currentMenu->prevMenu)
M_SetupNextMenu(currentMenu->prevMenu, false);
else
M_ClearMenus(true);
}
}
void M_LevelSelectTick(void)
@ -2824,8 +2844,6 @@ void M_LevelSelectTick(void)
}
}
struct mpmenu_s mpmenu;
// MULTIPLAYER OPTION SELECT