mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Fix cup select & level select to both use the new input handling systems
This commit is contained in:
parent
0179466107
commit
a7022af93f
1 changed files with 242 additions and 224 deletions
106
src/k_menufunc.c
106
src/k_menufunc.c
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@ -1163,17 +1163,11 @@ static void M_HandleMenuInput(void)
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routine = currentMenu->menuitems[itemOn].itemaction;
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routine = currentMenu->menuitems[itemOn].itemaction;
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// Handle menuitems which need a specific key handling
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// Handle menuitems which need a specific key handling
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/*
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// NOPE, we need a generic "typing" menu
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// (sort of like the generic message menu)
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// so that it can be gamepad friendly.
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if (routine && (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_KEYHANDLER)
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if (routine && (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_KEYHANDLER)
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{
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{
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routine(-1);
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routine(-1);
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return;
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return;
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}
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}
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*/
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// TODO: Move this to message menu code
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// TODO: Move this to message menu code
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if (currentMenu->menuitems[itemOn].status == IT_MSGHANDLER)
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if (currentMenu->menuitems[itemOn].status == IT_MSGHANDLER)
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@ -2553,6 +2547,9 @@ void M_LevelSelectInit(INT32 choice)
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void M_CupSelectHandler(INT32 choice)
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void M_CupSelectHandler(INT32 choice)
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{
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{
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cupheader_t *newcup = kartcupheaders;
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cupheader_t *newcup = kartcupheaders;
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const UINT8 pid = 0;
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(void)choice;
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while (newcup)
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while (newcup)
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{
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{
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@ -2561,9 +2558,8 @@ void M_CupSelectHandler(INT32 choice)
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newcup = newcup->next;
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newcup = newcup->next;
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}
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}
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switch (choice)
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if (menucmd[pid].dpad_lr > 0)
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{
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{
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case KEY_RIGHTARROW:
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cupgrid.x++;
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cupgrid.x++;
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if (cupgrid.x >= CUPMENU_COLUMNS)
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if (cupgrid.x >= CUPMENU_COLUMNS)
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{
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{
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@ -2573,8 +2569,10 @@ void M_CupSelectHandler(INT32 choice)
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cupgrid.pageno = 0;
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cupgrid.pageno = 0;
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}
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}
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S_StartSound(NULL, sfx_s3k5b);
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S_StartSound(NULL, sfx_s3k5b);
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break;
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M_SetMenuDelay(pid);
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case KEY_LEFTARROW:
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}
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else if (menucmd[pid].dpad_lr < 0)
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{
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cupgrid.x--;
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cupgrid.x--;
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if (cupgrid.x < 0)
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if (cupgrid.x < 0)
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{
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{
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@ -2584,24 +2582,34 @@ void M_CupSelectHandler(INT32 choice)
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cupgrid.pageno = cupgrid.numpages-1;
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cupgrid.pageno = cupgrid.numpages-1;
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}
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}
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S_StartSound(NULL, sfx_s3k5b);
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S_StartSound(NULL, sfx_s3k5b);
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break;
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M_SetMenuDelay(pid);
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case KEY_UPARROW:
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}
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if (menucmd[pid].dpad_ud > 0)
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{
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cupgrid.y++;
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cupgrid.y++;
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if (cupgrid.y >= CUPMENU_ROWS)
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if (cupgrid.y >= CUPMENU_ROWS)
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cupgrid.y = 0;
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cupgrid.y = 0;
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S_StartSound(NULL, sfx_s3k5b);
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S_StartSound(NULL, sfx_s3k5b);
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break;
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M_SetMenuDelay(pid);
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case KEY_DOWNARROW:
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}
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else if (menucmd[pid].dpad_ud < 0)
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{
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cupgrid.y--;
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cupgrid.y--;
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if (cupgrid.y < 0)
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if (cupgrid.y < 0)
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cupgrid.y = CUPMENU_ROWS-1;
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cupgrid.y = CUPMENU_ROWS-1;
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S_StartSound(NULL, sfx_s3k5b);
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S_StartSound(NULL, sfx_s3k5b);
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break;
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M_SetMenuDelay(pid);
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case KEY_ENTER:
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}
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if (M_MenuButtonPressed(pid, MBT_A) || M_MenuButtonPressed(pid, MBT_X) /*|| M_MenuButtonPressed(pid, MBT_START)*/)
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{
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M_SetMenuDelay(pid);
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if ((!newcup) || (newcup && newcup->unlockrequired != -1 && !unlockables[newcup->unlockrequired].unlocked))
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if ((!newcup) || (newcup && newcup->unlockrequired != -1 && !unlockables[newcup->unlockrequired].unlocked))
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{
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{
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S_StartSound(NULL, sfx_s3kb2);
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S_StartSound(NULL, sfx_s3kb2);
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break;
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return;
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}
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}
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if (cupgrid.grandprix == true)
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if (cupgrid.grandprix == true)
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@ -2665,15 +2673,15 @@ void M_CupSelectHandler(INT32 choice)
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M_SetupNextMenu(&PLAY_LevelSelectDef, false);
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M_SetupNextMenu(&PLAY_LevelSelectDef, false);
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S_StartSound(NULL, sfx_s3k63);
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S_StartSound(NULL, sfx_s3k63);
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}
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}
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break;
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}
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case KEY_ESCAPE:
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else if (M_MenuButtonPressed(pid, MBT_B) || M_MenuButtonPressed(pid, MBT_Y))
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{
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M_SetMenuDelay(pid);
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if (currentMenu->prevMenu)
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if (currentMenu->prevMenu)
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M_SetupNextMenu(currentMenu->prevMenu, false);
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M_SetupNextMenu(currentMenu->prevMenu, false);
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else
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else
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M_ClearMenus(true);
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M_ClearMenus(true);
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break;
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default:
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break;
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}
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}
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}
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}
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@ -2686,29 +2694,41 @@ void M_LevelSelectHandler(INT32 choice)
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{
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{
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INT16 start = M_GetFirstLevelInList(levellist.newgametype);
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INT16 start = M_GetFirstLevelInList(levellist.newgametype);
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INT16 maxlevels = M_CountLevelsToShowInList(levellist.newgametype);
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INT16 maxlevels = M_CountLevelsToShowInList(levellist.newgametype);
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const UINT8 pid = 0;
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(void)choice;
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if (levellist.y != levellist.dest)
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if (levellist.y != levellist.dest)
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return;
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switch (choice)
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{
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{
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case KEY_UPARROW:
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return;
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levellist.cursor--;
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}
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if (levellist.cursor < 0)
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levellist.cursor = maxlevels-1;
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if (menucmd[pid].dpad_ud > 0)
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S_StartSound(NULL, sfx_s3k5b);
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{
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break;
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case KEY_DOWNARROW:
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levellist.cursor++;
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levellist.cursor++;
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if (levellist.cursor >= maxlevels)
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if (levellist.cursor >= maxlevels)
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levellist.cursor = 0;
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levellist.cursor = 0;
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S_StartSound(NULL, sfx_s3k5b);
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S_StartSound(NULL, sfx_s3k5b);
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break;
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M_SetMenuDelay(pid);
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case KEY_ENTER:
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}
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else if (menucmd[pid].dpad_ud < 0)
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{
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levellist.cursor--;
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if (levellist.cursor < 0)
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levellist.cursor = maxlevels-1;
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S_StartSound(NULL, sfx_s3k5b);
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M_SetMenuDelay(pid);
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}
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M_LevelSelectScrollDest();
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if (M_MenuButtonPressed(pid, MBT_A) || M_MenuButtonPressed(pid, MBT_X) /*|| M_MenuButtonPressed(pid, MBT_START)*/)
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{
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{
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INT16 map = start;
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INT16 map = start;
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INT16 add = levellist.cursor;
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INT16 add = levellist.cursor;
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M_SetMenuDelay(pid);
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while (add > 0)
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while (add > 0)
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{
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{
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map++;
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map++;
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@ -2723,7 +2743,10 @@ void M_LevelSelectHandler(INT32 choice)
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}
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}
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if (map >= NUMMAPS)
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if (map >= NUMMAPS)
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break;
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{
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// This shouldn't happen
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return;
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}
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levellist.choosemap = map;
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levellist.choosemap = map;
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@ -2792,18 +2815,15 @@ void M_LevelSelectHandler(INT32 choice)
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M_ClearMenus(true);
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M_ClearMenus(true);
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}
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}
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}
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}
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break;
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else if (M_MenuButtonPressed(pid, MBT_B) || M_MenuButtonPressed(pid, MBT_Y))
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case KEY_ESCAPE:
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{
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M_SetMenuDelay(pid);
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if (currentMenu->prevMenu)
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if (currentMenu->prevMenu)
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M_SetupNextMenu(currentMenu->prevMenu, false);
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M_SetupNextMenu(currentMenu->prevMenu, false);
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else
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else
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M_ClearMenus(true);
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M_ClearMenus(true);
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break;
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default:
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break;
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}
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}
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M_LevelSelectScrollDest();
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}
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}
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void M_LevelSelectTick(void)
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void M_LevelSelectTick(void)
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@ -2824,8 +2844,6 @@ void M_LevelSelectTick(void)
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}
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}
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}
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}
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struct mpmenu_s mpmenu;
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struct mpmenu_s mpmenu;
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// MULTIPLAYER OPTION SELECT
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// MULTIPLAYER OPTION SELECT
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