Fix cup select & level select to both use the new input handling systems

This commit is contained in:
Sally Coolatta 2021-12-28 12:27:59 -05:00
parent 0179466107
commit a7022af93f

View file

@ -1163,17 +1163,11 @@ static void M_HandleMenuInput(void)
routine = currentMenu->menuitems[itemOn].itemaction;
// Handle menuitems which need a specific key handling
/*
// NOPE, we need a generic "typing" menu
// (sort of like the generic message menu)
// so that it can be gamepad friendly.
if (routine && (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_KEYHANDLER)
{
routine(-1);
return;
}
*/
// TODO: Move this to message menu code
if (currentMenu->menuitems[itemOn].status == IT_MSGHANDLER)
@ -2553,6 +2547,9 @@ void M_LevelSelectInit(INT32 choice)
void M_CupSelectHandler(INT32 choice)
{
cupheader_t *newcup = kartcupheaders;
const UINT8 pid = 0;
(void)choice;
while (newcup)
{
@ -2561,9 +2558,8 @@ void M_CupSelectHandler(INT32 choice)
newcup = newcup->next;
}
switch (choice)
if (menucmd[pid].dpad_lr > 0)
{
case KEY_RIGHTARROW:
cupgrid.x++;
if (cupgrid.x >= CUPMENU_COLUMNS)
{
@ -2573,8 +2569,10 @@ void M_CupSelectHandler(INT32 choice)
cupgrid.pageno = 0;
}
S_StartSound(NULL, sfx_s3k5b);
break;
case KEY_LEFTARROW:
M_SetMenuDelay(pid);
}
else if (menucmd[pid].dpad_lr < 0)
{
cupgrid.x--;
if (cupgrid.x < 0)
{
@ -2584,24 +2582,34 @@ void M_CupSelectHandler(INT32 choice)
cupgrid.pageno = cupgrid.numpages-1;
}
S_StartSound(NULL, sfx_s3k5b);
break;
case KEY_UPARROW:
M_SetMenuDelay(pid);
}
if (menucmd[pid].dpad_ud > 0)
{
cupgrid.y++;
if (cupgrid.y >= CUPMENU_ROWS)
cupgrid.y = 0;
S_StartSound(NULL, sfx_s3k5b);
break;
case KEY_DOWNARROW:
M_SetMenuDelay(pid);
}
else if (menucmd[pid].dpad_ud < 0)
{
cupgrid.y--;
if (cupgrid.y < 0)
cupgrid.y = CUPMENU_ROWS-1;
S_StartSound(NULL, sfx_s3k5b);
break;
case KEY_ENTER:
M_SetMenuDelay(pid);
}
if (M_MenuButtonPressed(pid, MBT_A) || M_MenuButtonPressed(pid, MBT_X) /*|| M_MenuButtonPressed(pid, MBT_START)*/)
{
M_SetMenuDelay(pid);
if ((!newcup) || (newcup && newcup->unlockrequired != -1 && !unlockables[newcup->unlockrequired].unlocked))
{
S_StartSound(NULL, sfx_s3kb2);
break;
return;
}
if (cupgrid.grandprix == true)
@ -2665,15 +2673,15 @@ void M_CupSelectHandler(INT32 choice)
M_SetupNextMenu(&PLAY_LevelSelectDef, false);
S_StartSound(NULL, sfx_s3k63);
}
break;
case KEY_ESCAPE:
}
else if (M_MenuButtonPressed(pid, MBT_B) || M_MenuButtonPressed(pid, MBT_Y))
{
M_SetMenuDelay(pid);
if (currentMenu->prevMenu)
M_SetupNextMenu(currentMenu->prevMenu, false);
else
M_ClearMenus(true);
break;
default:
break;
}
}
@ -2686,29 +2694,41 @@ void M_LevelSelectHandler(INT32 choice)
{
INT16 start = M_GetFirstLevelInList(levellist.newgametype);
INT16 maxlevels = M_CountLevelsToShowInList(levellist.newgametype);
const UINT8 pid = 0;
(void)choice;
if (levellist.y != levellist.dest)
return;
switch (choice)
{
case KEY_UPARROW:
levellist.cursor--;
if (levellist.cursor < 0)
levellist.cursor = maxlevels-1;
S_StartSound(NULL, sfx_s3k5b);
break;
case KEY_DOWNARROW:
return;
}
if (menucmd[pid].dpad_ud > 0)
{
levellist.cursor++;
if (levellist.cursor >= maxlevels)
levellist.cursor = 0;
S_StartSound(NULL, sfx_s3k5b);
break;
case KEY_ENTER:
M_SetMenuDelay(pid);
}
else if (menucmd[pid].dpad_ud < 0)
{
levellist.cursor--;
if (levellist.cursor < 0)
levellist.cursor = maxlevels-1;
S_StartSound(NULL, sfx_s3k5b);
M_SetMenuDelay(pid);
}
M_LevelSelectScrollDest();
if (M_MenuButtonPressed(pid, MBT_A) || M_MenuButtonPressed(pid, MBT_X) /*|| M_MenuButtonPressed(pid, MBT_START)*/)
{
INT16 map = start;
INT16 add = levellist.cursor;
M_SetMenuDelay(pid);
while (add > 0)
{
map++;
@ -2723,7 +2743,10 @@ void M_LevelSelectHandler(INT32 choice)
}
if (map >= NUMMAPS)
break;
{
// This shouldn't happen
return;
}
levellist.choosemap = map;
@ -2792,18 +2815,15 @@ void M_LevelSelectHandler(INT32 choice)
M_ClearMenus(true);
}
}
break;
case KEY_ESCAPE:
else if (M_MenuButtonPressed(pid, MBT_B) || M_MenuButtonPressed(pid, MBT_Y))
{
M_SetMenuDelay(pid);
if (currentMenu->prevMenu)
M_SetupNextMenu(currentMenu->prevMenu, false);
else
M_ClearMenus(true);
break;
default:
break;
}
M_LevelSelectScrollDest();
}
void M_LevelSelectTick(void)
@ -2824,8 +2844,6 @@ void M_LevelSelectTick(void)
}
}
struct mpmenu_s mpmenu;
// MULTIPLAYER OPTION SELECT