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https://github.com/KartKrewDev/RingRacers.git
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Add FINISH script calling type to ACS
Called at the end of a successful P_DoPlayerExit
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4 changed files with 43 additions and 0 deletions
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@ -244,6 +244,29 @@ void ACS_RunPlayerEnterScript(player_t *player)
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map->scriptStartTypeForced(ACS_ST_ENTER, scriptInfo);
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}
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/*--------------------------------------------------
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void ACS_RunPlayerFinishScript(player_t *player)
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See header file for description.
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--------------------------------------------------*/
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void ACS_RunPlayerFinishScript(player_t *player)
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{
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Environment *env = &ACSEnv;
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ACSVM::GlobalScope *const global = env->getGlobalScope(0);
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ACSVM::HubScope *const hub = global->getHubScope(0);
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ACSVM::MapScope *const map = hub->getMapScope(0);
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ACSVM::MapScope::ScriptStartInfo scriptInfo;
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ThreadInfo info;
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P_SetTarget(&info.mo, player->mo);
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scriptInfo.info = &info;
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map->scriptStartTypeForced(ACS_ST_FINISH, scriptInfo);
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}
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/*--------------------------------------------------
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void ACS_RunLapScript(mobj_t *mo, line_t *line)
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@ -139,6 +139,22 @@ void ACS_RunPlayerDeathScript(player_t *player);
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void ACS_RunPlayerEnterScript(player_t *player);
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/*--------------------------------------------------
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void ACS_RunPlayerFinishScript(player_t *player);
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Runs the map's special script for a player
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finishing (P_DoPlayerExit).
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Input Arguments:-
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player: The player to run the script for.
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Return:-
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None
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--------------------------------------------------*/
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void ACS_RunPlayerFinishScript(player_t *player);
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/*--------------------------------------------------
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void ACS_RunLapScript(mobj_t *mo, line_t *line);
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@ -43,6 +43,7 @@ enum acs_scriptType_e
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ACS_ST_UFO = 8, // UFO: Runs when the UFO Catcher is destroyed in a Special Stage.
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ACS_ST_EMERALD = 9, // EMERALD: Runs when the Chaos Emerald is collected in a Special Stage.
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ACS_ST_GAMEOVER = 10, // GAMEOVER: Runs when the level ends due to a losing condition and no player has an extra life.
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ACS_ST_FINISH = 11, // FINISH: Runs when a player finishes
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};
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//
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@ -71,6 +71,7 @@
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#include "k_credits.h"
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#include "k_hud.h" // K_AddMessage
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#include "m_easing.h"
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#include "acs/interface.h"
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#ifdef HWRENDER
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#include "hardware/hw_light.h"
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@ -1342,6 +1343,8 @@ void P_DoPlayerExit(player_t *player, pflags_t flags)
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demo.savebutton = leveltime;
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}
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}
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ACS_RunPlayerFinishScript(player);
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}
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//
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