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Merge g_game.c/h
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2 changed files with 97 additions and 639 deletions
723
src/g_game.c
723
src/g_game.c
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13
src/g_game.h
13
src/g_game.h
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@ -82,12 +82,7 @@ extern consvar_t cv_resume;
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// build an internal map name MAPxx from map number
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const char *G_BuildMapName(INT32 map);
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<<<<<<< HEAD
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=======
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extern INT16 ticcmd_oldangleturn[2];
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extern boolean ticcmd_centerviewdown[2]; // For simple controls, lock the camera behind the player
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extern mobj_t *ticcmd_ztargetfocus[2]; // Locking onto an object?
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>>>>>>> srb2/next
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extern INT16 ticcmd_oldangleturn[MAXSPLITSCREENPLAYERS];
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void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer);
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// copy ticcmd_t to and fro the normal way
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@ -184,16 +179,10 @@ boolean G_GametypeUsesCoopLives(void);
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boolean G_GametypeUsesCoopStarposts(void);
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boolean G_GametypeHasTeams(void);
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boolean G_GametypeHasSpectators(void);
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<<<<<<< HEAD
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boolean G_BattleGametype(void);
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INT16 G_SometimesGetDifferentGametype(void);
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UINT8 G_GetGametypeColor(INT16 gt);
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boolean G_RaceGametype(void);
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=======
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boolean G_RingSlingerGametype(void);
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boolean G_PlatformGametype(void);
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boolean G_CoopGametype(void);
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>>>>>>> srb2/next
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boolean G_TagGametype(void);
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boolean G_CompetitionGametype(void);
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boolean G_EnoughPlayersFinished(void);
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