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Don't blow out your ears with POSITION ebrake
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@ -10149,7 +10149,7 @@ void K_KartEbrakeVisuals(player_t *p)
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}
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// sound
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if (!S_SoundPlaying(p->mo, sfx_s3kd9s))
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if (!S_SoundPlaying(p->mo, sfx_s3kd9s) && (leveltime > starttime || P_IsDisplayPlayer(p)))
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S_ReducedVFXSound(p->mo, sfx_s3kd9s, p);
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// HOLD! bubble.
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