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Tiny fix so that joystick2 being closed can let the JoystickSubSystem close before game close.
No memory leak here, just a very tiny thing I noticed.
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@ -1154,6 +1154,7 @@ static void I_ShutdownJoystick2(void)
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D_PostEvent(&event);
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D_PostEvent(&event);
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}
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}
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joystick2_started = 0;
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JoyReset(&JoyInfo2);
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JoyReset(&JoyInfo2);
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if (!joystick_started && !joystick2_started && SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK)
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if (!joystick_started && !joystick2_started && SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK)
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{
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{
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