From a805847086c07bd06c53ad211f2a48647b6766f2 Mon Sep 17 00:00:00 2001 From: AJ Martinez Date: Sun, 5 Nov 2023 03:56:25 -0700 Subject: [PATCH] Use JOYAXISRANGE for digital detection --- src/g_build_ticcmd.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/g_build_ticcmd.cpp b/src/g_build_ticcmd.cpp index fc74ecf4c..81d431a12 100644 --- a/src/g_build_ticcmd.cpp +++ b/src/g_build_ticcmd.cpp @@ -380,7 +380,7 @@ class TiccmdBuilder // ugly with the current abstractions, though, and there's a fortunate trick here: // if you can input full strength turns on both axes, either you're using a fucking // square gate, or you're not on an analog device. - if (joystickvector.yaxis > 1020 && abs(cmd->turning) == KART_FULLTURN) // My keyboard hits 1024 but my keyboard only hits 1023, video games + if (joystickvector.yaxis >= JOYAXISRANGE && abs(cmd->turning) == KART_FULLTURN) // >= beacuse some analog devices can go past JOYAXISRANGE (?!) cmd->turning /= 2; }