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M_EraseDataResponse: Don't softlock the Stereo on if you're likely no longer able to access it
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2 changed files with 8 additions and 0 deletions
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@ -3003,6 +3003,10 @@ void readmaincfg(MYFILE *f, boolean mainfile)
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G_ClearRecords();
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M_ClearStats();
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M_ClearSecrets();
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// Don't softlock the Stereo on if you won't be able to access it anymore!?
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if (soundtest.playing && M_SecretUnlocked(SECRET_SOUNDTEST, true) == false)
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S_SoundTestStop();
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}
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#ifndef DEVELOP
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else if (!mainfile && !gamedataadded)
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@ -69,6 +69,10 @@ static void M_EraseDataResponse(INT32 ch)
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M_UpdateUnlockablesAndExtraEmblems(false, true);
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// Don't softlock the Stereo on if you won't be able to access it anymore!?
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if (soundtest.playing && M_SecretUnlocked(SECRET_SOUNDTEST, true) == false)
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S_SoundTestStop();
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F_StartIntro();
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M_ClearMenus(true);
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}
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