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	Update win 32 bit libraries, implement win 64 bit libraries
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					 8 changed files with 128 additions and 10 deletions
				
			
		
										
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			@ -1,17 +1,17 @@
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#pragma once
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#if defined(DISCORD_DYNAMIC_LIB)
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#  if defined(_WIN32)
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#    if defined(DISCORD_BUILDING_SDK)
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#      define DISCORD_EXPORT __declspec(dllexport)
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#    else
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#      define DISCORD_EXPORT __declspec(dllimport)
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#    endif
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#  else
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#    define DISCORD_EXPORT __attribute__((visibility("default")))
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#  endif
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#if defined(_WIN32)
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#if defined(DISCORD_BUILDING_SDK)
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#define DISCORD_EXPORT __declspec(dllexport)
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#else
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#  define DISCORD_EXPORT
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#define DISCORD_EXPORT __declspec(dllimport)
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#endif
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#else
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#define DISCORD_EXPORT __attribute__((visibility("default")))
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#endif
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#else
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#define DISCORD_EXPORT
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#endif
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#ifdef __cplusplus
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								libs/discord-rpc/win64-dynamic/bin/discord-rpc.dll
									
										
									
									
									
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								libs/discord-rpc/win64-dynamic/bin/discord-rpc.dll
									
										
									
									
									
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										26
									
								
								libs/discord-rpc/win64-dynamic/include/discord_register.h
									
										
									
									
									
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								libs/discord-rpc/win64-dynamic/include/discord_register.h
									
										
									
									
									
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			@ -0,0 +1,26 @@
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#pragma once
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#if defined(DISCORD_DYNAMIC_LIB)
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#if defined(_WIN32)
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#if defined(DISCORD_BUILDING_SDK)
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#define DISCORD_EXPORT __declspec(dllexport)
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#else
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#define DISCORD_EXPORT __declspec(dllimport)
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#endif
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#else
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#define DISCORD_EXPORT __attribute__((visibility("default")))
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#endif
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#else
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#define DISCORD_EXPORT
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command);
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DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId);
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#ifdef __cplusplus
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}
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#endif
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										87
									
								
								libs/discord-rpc/win64-dynamic/include/discord_rpc.h
									
										
									
									
									
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								libs/discord-rpc/win64-dynamic/include/discord_rpc.h
									
										
									
									
									
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			@ -0,0 +1,87 @@
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#pragma once
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#include <stdint.h>
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// clang-format off
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#if defined(DISCORD_DYNAMIC_LIB)
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#  if defined(_WIN32)
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#    if defined(DISCORD_BUILDING_SDK)
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#      define DISCORD_EXPORT __declspec(dllexport)
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#    else
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#      define DISCORD_EXPORT __declspec(dllimport)
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#    endif
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#  else
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#    define DISCORD_EXPORT __attribute__((visibility("default")))
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#  endif
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#else
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#  define DISCORD_EXPORT
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#endif
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// clang-format on
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct DiscordRichPresence {
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    const char* state;   /* max 128 bytes */
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    const char* details; /* max 128 bytes */
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    int64_t startTimestamp;
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    int64_t endTimestamp;
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    const char* largeImageKey;  /* max 32 bytes */
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    const char* largeImageText; /* max 128 bytes */
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    const char* smallImageKey;  /* max 32 bytes */
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    const char* smallImageText; /* max 128 bytes */
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    const char* partyId;        /* max 128 bytes */
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    int partySize;
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    int partyMax;
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    const char* matchSecret;    /* max 128 bytes */
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    const char* joinSecret;     /* max 128 bytes */
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    const char* spectateSecret; /* max 128 bytes */
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    int8_t instance;
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} DiscordRichPresence;
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typedef struct DiscordUser {
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    const char* userId;
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    const char* username;
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    const char* discriminator;
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    const char* avatar;
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} DiscordUser;
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typedef struct DiscordEventHandlers {
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    void (*ready)(const DiscordUser* request);
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    void (*disconnected)(int errorCode, const char* message);
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    void (*errored)(int errorCode, const char* message);
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    void (*joinGame)(const char* joinSecret);
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    void (*spectateGame)(const char* spectateSecret);
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    void (*joinRequest)(const DiscordUser* request);
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} DiscordEventHandlers;
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#define DISCORD_REPLY_NO 0
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#define DISCORD_REPLY_YES 1
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#define DISCORD_REPLY_IGNORE 2
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DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
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                                       DiscordEventHandlers* handlers,
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                                       int autoRegister,
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                                       const char* optionalSteamId);
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DISCORD_EXPORT void Discord_Shutdown(void);
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/* checks for incoming messages, dispatches callbacks */
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DISCORD_EXPORT void Discord_RunCallbacks(void);
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/* If you disable the lib starting its own io thread, you'll need to call this from your own */
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#ifdef DISCORD_DISABLE_IO_THREAD
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DISCORD_EXPORT void Discord_UpdateConnection(void);
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#endif
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DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence);
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DISCORD_EXPORT void Discord_ClearPresence(void);
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DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply);
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DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* handlers);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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								libs/discord-rpc/win64-dynamic/lib/discord-rpc.lib
									
										
									
									
									
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								libs/discord-rpc/win64-dynamic/lib/discord-rpc.lib
									
										
									
									
									
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			@ -147,7 +147,12 @@ endif #MINGW64
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endif
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ifdef HAVE_DISCORDRPC
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ifdef MINGW64
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	CPPFLAGS+=-I../libs/discord-rpc/win64-dynamic/include
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	LDFLAGS+=-L../libs/discord-rpc/win64-dynamic/lib
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else
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	CPPFLAGS+=-I../libs/discord-rpc/win32-dynamic/include
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	LDFLAGS+=-L../libs/discord-rpc/win32-dynamic/lib
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endif
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	LIBS+=-ldiscord-rpc
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endif
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