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fix SPB weirdo distances
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parent
c91986cc97
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1 changed files with 10 additions and 11 deletions
21
src/k_kart.c
21
src/k_kart.c
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@ -848,9 +848,7 @@ static INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed, boolean sp
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if (first != -1 && second != -1) // calculate 2nd's distance from 1st, for SPB
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{
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secondist = P_AproxDistance(P_AproxDistance(players[first].mo->x - players[second].mo->x,
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players[first].mo->y - players[second].mo->y),
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players[first].mo->z - players[second].mo->z) / mapobjectscale;
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secondist = players[second]->distancetofinish - players[first].distancetofinish;
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if (franticitems)
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secondist = (15 * secondist) / 14;
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secondist = ((28 + (8-pingame)) * secondist) / 28;
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@ -1088,7 +1086,8 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (players[i].kartstuff[k_position] == 1)
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if (playeringame[i] && !players[i].spectator
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&& players[i].kartstuff[k_position] == 1)
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{
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// This player is first! Yay!
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pdis = player->distancetofinish - players[i].distancetofinish;
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@ -9979,13 +9978,13 @@ static void K_drawDistributionDebugger(void)
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// lovely double loop......
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (playeringame[i] && !players[i].spectator && players[i].mo
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&& players[i].kartstuff[k_position] < stplyr->kartstuff[k_position])
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pdis += P_AproxDistance(P_AproxDistance(players[i].mo->x - stplyr->mo->x,
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players[i].mo->y - stplyr->mo->y),
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players[i].mo->z - stplyr->mo->z) / mapobjectscale
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* (pingame - players[i].kartstuff[k_position])
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/ max(1, ((pingame - 1) * (pingame + 1) / 3));
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if (playeringame[i] && !players[i].spectator
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&& players[i].kartstuff[k_position] == 1)
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{
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// This player is first! Yay!
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pdis = stplyr->distancetofinish - players[i].distancetofinish;
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break;
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}
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}
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if (franticitems) // Frantic items make the distances between everyone artifically higher, for crazier items
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