diff --git a/src/p_inter.c b/src/p_inter.c index 94df7bdf2..05492041b 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -3300,7 +3300,8 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da type = DMG_STUMBLE; } - if (inflictor && !P_MobjWasRemoved(inflictor) && P_IsKartItem(inflictor->type) && inflictor->cvmem) + if (inflictor && !P_MobjWasRemoved(inflictor) && P_IsKartItem(inflictor->type) && inflictor->cvmem + && inflictor->type != MT_BANANA) // Are there other designed trap items that can be deployed and dropped? If you add one, list it here! { type = DMG_STUMBLE; player->ringburst += 5; // IT'S THE DAMAGE STUMBLE HACK AGAIN AAAAAAAAHHHHHHHHHHH