From a9d31bad34beae5ab3363c2b9079d7a1bb801ffc Mon Sep 17 00:00:00 2001 From: TehRealSalt Date: Mon, 18 Jun 2018 22:43:23 -0400 Subject: [PATCH] Hyudoro HUD fix Really minor gripe, but if you stole an item it wouldn't show up until you finished taking it. --- src/k_kart.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/k_kart.c b/src/k_kart.c index bc08a079a..3b15b9e06 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -3956,13 +3956,17 @@ static void K_drawKartItem(void) // The only actual reason is to make sneakers line up this way in the code below // This shouldn't have any actual baring over how it functions // Hyudoro is first, because we're drawing it on top of the player's current item - if (stplyr->kartstuff[k_stealingtimer] > 0 || stplyr->kartstuff[k_stolentimer] > 0) + if (stplyr->kartstuff[k_stolentimer] > 0) { if (leveltime & 2) localpatch = kp_hyudoro; else if (!(leveltime & 2)) localpatch = kp_nodraw; } + else if ((stplyr->kartstuff[k_stealingtimer] > 0) && (leveltime & 2)) + { + localpatch = kp_hyudoro; + } else if (stplyr->kartstuff[k_rocketsneakertimer] > 1) { if (leveltime & 1)