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Show (and clear) menu messages on the titlescreen
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parent
b4227bde05
commit
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2 changed files with 9 additions and 5 deletions
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@ -2103,6 +2103,8 @@ luahook:
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LUA_HookHUD(luahuddrawlist_title, HUD_HOOK(title));
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LUA_HookHUD(luahuddrawlist_title, HUD_HOOK(title));
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}
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}
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LUA_HUD_DrawList(luahuddrawlist_title);
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LUA_HUD_DrawList(luahuddrawlist_title);
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M_DrawMenuMessage();
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}
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}
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// (no longer) De-Demo'd Title Screen
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// (no longer) De-Demo'd Title Screen
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@ -2114,6 +2116,9 @@ void F_TitleScreenTicker(boolean run)
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{
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{
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finalecount++;
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finalecount++;
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if (menumessage.fadetimer < 9)
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menumessage.fadetimer++;
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if (finalecount == 1)
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if (finalecount == 1)
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{
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{
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// Now start the music
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// Now start the music
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@ -954,6 +954,8 @@ void M_StartControlPanel(void)
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if (!Playing())
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if (!Playing())
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{
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{
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M_StopMessage(0); // Doesn't work with MM_YESNO or MM_EVENTHANDLER... but good enough to get the game as it is currently functional again
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if (cv_currprofile.value == -1) // Only ask once per session.
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if (cv_currprofile.value == -1) // Only ask once per session.
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{
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{
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// Make sure the profile data is ready now since we need to select a profile.
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// Make sure the profile data is ready now since we need to select a profile.
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@ -1875,11 +1877,8 @@ void M_HandleMenuMessage(void)
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boolean btok = M_MenuConfirmPressed(pid);
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boolean btok = M_MenuConfirmPressed(pid);
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boolean btnok = M_MenuBackPressed(pid);
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boolean btnok = M_MenuBackPressed(pid);
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menumessage.fadetimer++;
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if (menumessage.fadetimer < 9)
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menumessage.fadetimer++;
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if (menumessage.fadetimer > 9)
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menumessage.fadetimer = 9;
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switch (menumessage.flags)
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switch (menumessage.flags)
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{
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{
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