From a9fe850eda389c8d28f41f464358b95cb67467a6 Mon Sep 17 00:00:00 2001 From: JugadorXEI Date: Tue, 30 Sep 2025 22:13:43 +0000 Subject: [PATCH] Freeze finish line when level is frozen (fixes #237) --- src/k_race.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/k_race.c b/src/k_race.c index 89361f4eb..6bc91ebed 100644 --- a/src/k_race.c +++ b/src/k_race.c @@ -423,8 +423,8 @@ static void K_DrawFinishLineBeamForLine(fixed_t offset, angle_t aiming, line_t * --------------------------------------------------*/ void K_RunFinishLineBeam(void) -{ - if ((gametyperules & GTR_ROLLINGSTART) || !(leveltime < starttime || rainbowstartavailable == true)) +{ + if ((gametyperules & GTR_ROLLINGSTART) || !(leveltime < starttime || rainbowstartavailable == true) || P_LevelIsFrozen()) { return; }