From aa0fb02f9a6321a8581a2e89fb0ee8ce8ca8de9e Mon Sep 17 00:00:00 2001 From: VelocitOni Date: Tue, 29 Jul 2025 03:11:16 -0400 Subject: [PATCH] Reticule radius increase Doubled the reticule radius to make it more effective & match new hitbox --- src/objects/ballhog.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/objects/ballhog.cpp b/src/objects/ballhog.cpp index 1fe2ba218..cbf720c5d 100644 --- a/src/objects/ballhog.cpp +++ b/src/objects/ballhog.cpp @@ -61,7 +61,7 @@ static void CalculateHogAngles(UINT8 n) if (total_hogs > 1) { - const fixed_t base_radius = mobjinfo[MT_BALLHOG].radius * 6; + const fixed_t base_radius = mobjinfo[MT_BALLHOG].radius * 12; fixed_t radius = base_radius; UINT8 max_points = 6; angle_t circle_offset = 0;