mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
WIP: Speed Assist
This commit is contained in:
parent
6a54e2c5c2
commit
aab374e9ef
6 changed files with 167 additions and 29 deletions
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@ -874,6 +874,8 @@ struct player_t
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UINT16 invincibilitytimer; // Invincibility timer
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UINT16 invincibilityextensions; // Used to control invinc time gains when it's already been extended.
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fixed_t loneliness; // How long has a player been too far to interact? Do they need speed assist?
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UINT8 eggmanexplode; // Fake item recieved, explode in a few seconds
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SINT8 eggmanblame; // (-1 to 15) - Fake item recieved, who set this fake
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113
src/k_kart.c
113
src/k_kart.c
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@ -3950,6 +3950,25 @@ fixed_t K_GetKartSpeedFromStat(UINT8 kartspeed)
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return finalspeed;
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}
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// Speed Assist pt.2: If we need assistance, how much?
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static fixed_t K_GetKartSpeedAssist(const player_t *player)
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{
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if (modeattacking)
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return FRACUNIT;
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if (gametype && GTR_BUMPERS)
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return FRACUNIT;
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if (specialstageinfo.valid)
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return FRACUNIT;
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if (K_PlayerUsesBotMovement(player))
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return FRACUNIT;
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if (player->loneliness < 0)
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return FRACUNIT;
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fixed_t MAX_SPEED_ASSIST = FRACUNIT;
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return FRACUNIT + FixedMul(player->loneliness, MAX_SPEED_ASSIST);
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}
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fixed_t K_GetKartSpeed(const player_t *player, boolean doboostpower, boolean dorubberband)
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{
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const boolean mobjValid = (player->mo != NULL && P_MobjWasRemoved(player->mo) == false);
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@ -4016,6 +4035,8 @@ fixed_t K_GetKartSpeed(const player_t *player, boolean doboostpower, boolean dor
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finalspeed += FixedMul(player->outrun, physicsScale);
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}
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finalspeed = FixedMul(finalspeed, K_GetKartSpeedAssist(player));
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return finalspeed;
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}
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@ -9956,6 +9977,98 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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}
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}
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if (!K_PlayerUsesBotMovement(player))
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{
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UINT32 toDefender = 0;
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UINT32 toFirst = 0;
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for (UINT8 i = 0; i < MAXPLAYERS; i++)
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{
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if (playeringame[i] == false || players[i].spectator == true || players[i].exiting)
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continue;
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if (players[i].position == player->position - 1)
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toDefender = K_UndoMapScaling(player->distancetofinish - players[i].distancetofinish);
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if (players[i].position == 1)
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toFirst = K_UndoMapScaling(player->distancetofinish - players[i].distancetofinish);
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}
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UINT32 average = 0;
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UINT8 counted = 0;
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UINT32 firstRaw = 0;
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for (UINT8 i = 0; i < MAXPLAYERS; i++)
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{
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if (playeringame[i] == false || players[i].spectator == true || players[i].exiting)
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continue;
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if (players[i].position != 1)
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{
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counted++;
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average += K_UndoMapScaling(players[i].distancetofinish);
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}
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else
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{
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firstRaw = K_UndoMapScaling(players[i].distancetofinish);
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}
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}
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average /= max(counted, 1);
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if (D_NumPlayersInRace() == 2)
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{
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average = firstRaw;
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}
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UINT32 REALLY_FAR = average + 3000; // This far back, get max gain
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UINT32 TOO_CLOSE = average + 1000; // Start gaining here, lose if closer
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UINT32 WAY_TOO_CLOSE = average; // Lose at max rate here
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fixed_t MAX_GAIN_PER_SEC = FRACUNIT/10; // % assist to gain per sec when REALLY_FAR
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fixed_t MAX_LOSS_PER_SEC = FRACUNIT/10; // % assist to lose per sec when WAY_TOO_CLOSE
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UINT32 gaingap = REALLY_FAR - TOO_CLOSE;
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UINT32 lossgap = TOO_CLOSE - WAY_TOO_CLOSE;
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CONS_Printf("Mine %d - %d / %d / %d\n", player->distancetofinish, WAY_TOO_CLOSE, TOO_CLOSE, REALLY_FAR);
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UINT32 mydist = K_UndoMapScaling(player->distancetofinish);
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if (mydist >= TOO_CLOSE)
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{
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fixed_t gain = MAX_GAIN_PER_SEC / TICRATE;
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fixed_t gainrate = FRACUNIT * (mydist - TOO_CLOSE) / gaingap;
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gainrate = clamp(gainrate, 0, FRACUNIT);
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gainrate = Easing_InCubic(gainrate, 0, FRACUNIT);
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gain = FixedMul(gain, gainrate);
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player->loneliness += gain;
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CONS_Printf("gaining @ %d - %d\n", gainrate, player->loneliness);
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}
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else
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{
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fixed_t loss = MAX_LOSS_PER_SEC / TICRATE;
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fixed_t lossrate = FRACUNIT * (mydist - WAY_TOO_CLOSE) / lossgap;
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lossrate = FRACUNIT - clamp(lossrate, 0, FRACUNIT);
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lossrate = Easing_InCubic(lossrate, 0, FRACUNIT);
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loss = FixedMul(loss, lossrate);
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player->loneliness -= loss;
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CONS_Printf("LOSING @ %d - %d\n", lossrate, player->loneliness);
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}
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player->loneliness = clamp(player->loneliness, 0, FRACUNIT);
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}
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else
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{
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player->loneliness = 0;
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}
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if (player->spheres > 40)
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player->spheres = 40;
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// where's the < 0 check? see below the following block!
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@ -77,7 +77,7 @@
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#define ROULETTE_SPEED_TIMEATTACK (9)
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#define ROULETTE_SPEED_VERSUS_SLOWEST (12)
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static UINT32 K_DynamicItemOddsRace[NUMKARTRESULTS-1][2] =
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static UINT32 K_DynamicItemOddsRace[NUMKARTRESULTS-1][2] =
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{
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// distance, duplication tolerance
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{20, 10}, // sneaker
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@ -104,7 +104,7 @@ static UINT32 K_DynamicItemOddsRace[NUMKARTRESULTS-1][2] =
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{43, 5}, // gardentop
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{0, 0}, // gachabom
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{1, 2}, // stoneshoe
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{1, 2}, // toxomister
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{1, 2}, // toxomister
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{45, 6}, // dualsneaker
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{55, 8}, // triplesneaker
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{25, 2}, // triplebanana
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@ -114,7 +114,7 @@ static UINT32 K_DynamicItemOddsRace[NUMKARTRESULTS-1][2] =
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{0, 0}, // triplegachabom
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};
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static UINT32 K_DynamicItemOddsBattle[NUMKARTRESULTS-1][2] =
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static UINT32 K_DynamicItemOddsBattle[NUMKARTRESULTS-1][2] =
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{
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// distance, duplication tolerance
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{20, 1}, // sneaker
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@ -141,7 +141,7 @@ static UINT32 K_DynamicItemOddsBattle[NUMKARTRESULTS-1][2] =
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{0, 0}, // gardentop
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{10, 5}, // gachabom
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{0, 0}, // stoneshoe
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{0, 0}, // toxomister
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{0, 0}, // toxomister
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{0, 0}, // dualsneaker
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{20, 1}, // triplesneaker
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{0, 0}, // triplebanana
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@ -151,7 +151,7 @@ static UINT32 K_DynamicItemOddsBattle[NUMKARTRESULTS-1][2] =
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{10, 2}, // triplegachabom
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};
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static UINT32 K_DynamicItemOddsSpecial[NUMKARTRESULTS-1][2] =
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static UINT32 K_DynamicItemOddsSpecial[NUMKARTRESULTS-1][2] =
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{
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// distance, duplication tolerance
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{15, 2}, // sneaker
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@ -178,7 +178,7 @@ static UINT32 K_DynamicItemOddsSpecial[NUMKARTRESULTS-1][2] =
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{0, 0}, // gardentop
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{0, 0}, // gachabom
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{0, 0}, // stoneshoe
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{0, 0}, // toxomister
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{0, 0}, // toxomister
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{35, 2}, // dualsneaker
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{0, 0}, // triplesneaker
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{0, 0}, // triplebanana
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@ -277,7 +277,7 @@ static kartslotmachine_t K_KartItemReelRingBox[] =
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KSM__MAX
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};
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static sfxenum_t ringboxsound[] =
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static sfxenum_t ringboxsound[] =
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{
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sfx_slot00,
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sfx_slot01,
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@ -436,7 +436,7 @@ fixed_t K_ItemOddsScale(UINT8 playerCount)
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}
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/*--------------------------------------------------
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static UINT32 K_UndoMapScaling(UINT32 distance)
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UINT32 K_UndoMapScaling(UINT32 distance)
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Takes a raw map distance and adjusts it to
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be in x1 scale.
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@ -447,7 +447,7 @@ fixed_t K_ItemOddsScale(UINT8 playerCount)
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Return:-
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Distance unscaled by mapobjectscale.
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--------------------------------------------------*/
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static UINT32 K_UndoMapScaling(UINT32 distance)
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UINT32 K_UndoMapScaling(UINT32 distance)
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{
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if (mapobjectscale != FRACUNIT)
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{
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@ -1115,7 +1115,7 @@ static boolean K_TimingPermitsItem(kartitems_t item, const itemroulette_t *roule
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boolean notNearEnd = false;
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boolean cooldownOnStart = false;
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switch (item)
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{
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case KITEM_BANANA:
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@ -1154,7 +1154,7 @@ static boolean K_TimingPermitsItem(kartitems_t item, const itemroulette_t *roule
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{
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// In Race, we reintroduce and reenable this item to counter breakaway frontruns.
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// No need to roll it if that's not the case.
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return false;
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return false;
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break;
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}
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@ -1210,7 +1210,7 @@ void K_FillItemRoulette(player_t *const player, itemroulette_t *const roulette,
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if (player != NULL)
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{
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roulette->baseDist = K_UndoMapScaling(player->distancetofinish);
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if (player->pflags & PF_AUTOROULETTE)
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roulette->autoroulette = true;
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@ -1219,7 +1219,7 @@ void K_FillItemRoulette(player_t *const player, itemroulette_t *const roulette,
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// Lua may want to intercept reelbuilder entirely.
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LUA_HookPreFillItemRoulette(player, roulette, ringbox);
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// If prehook did something, no need to continue.
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if (roulette->itemList.len != 0) {
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return;
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@ -1229,7 +1229,7 @@ void K_FillItemRoulette(player_t *const player, itemroulette_t *const roulette,
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// Lua can modify the final result.
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LUA_HookFillItemRoulette(player, roulette, ringbox);
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// If somehow there's no items, add sad.
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if (roulette->itemList.len == 0) {
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if (roulette->ringbox)
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@ -1259,7 +1259,7 @@ void K_FillItemRouletteData(player_t *player, itemroulette_t *const roulette, bo
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{
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K_InitRoulette(roulette);
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}
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if (ringbox == true)
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{
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// If this is being invoked by a Ring Box, it should literally never produce items.
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@ -1504,7 +1504,7 @@ void K_FillItemRouletteData(player_t *player, itemroulette_t *const roulette, bo
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{
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permit[i] = false;
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}
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}
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}
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// == REEL CANDIDATE PREP
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// Dynamic Roulette works by comparing an item's "ideal" distance to our current distance from 1st.
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@ -1548,7 +1548,7 @@ void K_FillItemRouletteData(player_t *player, itemroulette_t *const roulette, bo
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if (player->position > 1) // Loneliness is expected when frontrunnning, don't influence their item table.
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{
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if ((gametyperules & GTR_CIRCUIT) && specialstageinfo.valid == false)
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{
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{
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (playeringame[i] == false || players[i].spectator == true || players[i].exiting)
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@ -1583,7 +1583,7 @@ void K_FillItemRouletteData(player_t *player, itemroulette_t *const roulette, bo
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// incredibly forceful; there's a truly forced special case above.
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fixed_t spb_odds = K_PercentSPBOdds(roulette, player->position);
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if ((gametyperules & GTR_CIRCUIT)
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if ((gametyperules & GTR_CIRCUIT)
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&& specialstageinfo.valid == false
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&& (spb_odds > 0) & (spbplace == -1)
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&& (roulette->preexpdist >= powers[KITEM_SPB]) // SPECIAL CASE: Check raw distance instead of EXP-influenced target distance.
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@ -1689,7 +1689,7 @@ void K_FillItemRouletteData(player_t *player, itemroulette_t *const roulette, bo
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// This fills the spawnChance array with a rolling count of items,
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// so that we can loop upward through it until we hit our random index.
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for (i = 1; i < NUMKARTRESULTS; i++)
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{
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{
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// If an item is far too week for this reel, reject it.
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// This can happen in regions of the odds with a lot of items that
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// don't really like to be duplicated. Favor the player; high-rolling
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@ -1736,7 +1736,7 @@ void K_FillItemRouletteData(player_t *player, itemroulette_t *const roulette, bo
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// == FINALLY ADD THIS SHIT TO THE REEL
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// Super simple: generate a random index,
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// count up until we hit that index,
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// count up until we hit that index,
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// insert that item and decrement everything after.
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while (totalSpawnChance > 0)
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{
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@ -2041,7 +2041,7 @@ void K_KartItemRoulette(player_t *const player, ticcmd_t *const cmd)
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S_StartSound(NULL, sfx_s240);
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else
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S_StartSound(NULL, sfx_itrol1 + roulette->sound);
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if (roulette->index == 0 && roulette->itemList.len > 1)
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{
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S_StartSound(NULL, sfx_kc50);
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@ -108,6 +108,21 @@ fixed_t K_ItemOddsScale(UINT8 playerCount);
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UINT32 K_ScaleItemDistance(INT32 distance, UINT8 numPlayers);
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/*--------------------------------------------------
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UINT32 K_UndoMapScaling(UINT32 distance)
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Takes a raw map distance and adjusts it to
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be in x1 scale.
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Input Arguments:-
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distance - Original distance.
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Return:-
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Distance unscaled by mapobjectscale.
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--------------------------------------------------*/
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UINT32 K_UndoMapScaling(UINT32 distance);
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/*--------------------------------------------------
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void K_PushToRouletteItemList(itemroulette_t *const roulette, INT32 item)
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@ -102,16 +102,16 @@ static int lib_iterateDisplayplayers(lua_State *L)
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INT32 i = lua_tonumber(L, lua_upvalueindex(1));
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if (lua_gettop(L) < 2)
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{
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{
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lua_pushcclosure(L, lib_iterateDisplayplayers, 1);
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return 1;
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}
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if (i <= r_splitscreen)
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{
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if (!playeringame[displayplayers[i]])
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return 0;
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// Return player and splitscreen index.
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LUA_PushUserdata(L, &players[displayplayers[i]], META_PLAYER);
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lua_pushnumber(L, i);
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@ -515,6 +515,8 @@ static int player_get(lua_State *L)
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lua_pushinteger(L, plr->invincibilitytimer);
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else if (fastcmp(field,"invincibilityextensions"))
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lua_pushinteger(L, plr->invincibilityextensions);
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else if (fastcmp(field,"loneliness"))
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lua_pushinteger(L, plr->loneliness);
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else if (fastcmp(field,"eggmanexplode"))
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lua_pushinteger(L, plr->eggmanexplode);
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else if (fastcmp(field,"eggmanblame"))
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@ -748,7 +750,7 @@ static int player_get(lua_State *L)
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else if (fastcmp(field,"griefstrikes"))
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lua_pushinteger(L, plr->griefStrikes);
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else if (fastcmp(field,"griefwarned"))
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lua_pushinteger(L, plr->griefWarned);
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lua_pushinteger(L, plr->griefWarned);
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else if (fastcmp(field,"stairjank"))
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lua_pushinteger(L, plr->stairjank);
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else if (fastcmp(field,"splitscreenindex"))
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@ -947,9 +949,9 @@ static int player_set(lua_State *L)
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else if (fastcmp(field,"amps"))
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plr->amps = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"amppickup"))
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plr->amppickup = luaL_checkinteger(L, 3);
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plr->amppickup = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"ampspending"))
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plr->ampspending = luaL_checkinteger(L, 3);
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plr->ampspending = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"itemflags"))
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plr->itemflags = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"outrun"))
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@ -1166,6 +1168,8 @@ static int player_set(lua_State *L)
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plr->invincibilitytimer = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"invincibilityextensions"))
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plr->invincibilityextensions = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"loneliness"))
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||||
plr->loneliness = luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"eggmanexplode"))
|
||||
plr->eggmanexplode = luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"eggmanblame"))
|
||||
|
|
@ -1813,12 +1817,12 @@ int LUA_PlayerLib(lua_State *L)
|
|||
lua_pushcfunction(L, ticcmd_set);
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
lua_pop(L,1);
|
||||
|
||||
|
||||
luaL_newmetatable(L, META_SONICLOOPVARS);
|
||||
lua_pushcfunction(L, sonicloopvars_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
lua_pop(L,1);
|
||||
|
||||
|
||||
luaL_newmetatable(L, META_SONICLOOPCAMVARS);
|
||||
lua_pushcfunction(L, sonicloopcamvars_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
|
|
|||
|
|
@ -585,6 +585,8 @@ static void P_NetArchivePlayers(savebuffer_t *save)
|
|||
WRITEUINT16(save->p, players[i].invincibilitytimer);
|
||||
WRITEUINT16(save->p, players[i].invincibilityextensions);
|
||||
|
||||
WRITEFIXED(save->p, players[i].loneliness);
|
||||
|
||||
WRITEUINT8(save->p, players[i].eggmanexplode);
|
||||
WRITESINT8(save->p, players[i].eggmanblame);
|
||||
|
||||
|
|
@ -1256,6 +1258,8 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
|
|||
players[i].invincibilitytimer = READUINT16(save->p);
|
||||
players[i].invincibilityextensions = READUINT16(save->p);
|
||||
|
||||
players[i].loneliness = READFIXED(save->p);
|
||||
|
||||
players[i].eggmanexplode = READUINT8(save->p);
|
||||
players[i].eggmanblame = READSINT8(save->p);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue