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https://github.com/KartKrewDev/RingRacers.git
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Split shields and SPB special conditions from K_KartGetItemOdds
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5bdbbd1695
commit
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1 changed files with 96 additions and 53 deletions
149
src/k_roulette.c
149
src/k_roulette.c
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@ -417,6 +417,99 @@ static UINT32 K_GetItemRouletteDistance(const player_t *player, UINT8 numPlayers
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return pdis;
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}
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/*--------------------------------------------------
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static boolean K_DenyShieldOdds(kartitems_t item)
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Checks if this type of shield already exists in
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another player's inventory.
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Input Arguments:-
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item - The item type of the shield.
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Return:-
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Whether this item is a shield and may not be awarded
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at this time.
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--------------------------------------------------*/
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static boolean K_DenyShieldOdds(kartitems_t item)
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{
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INT32 shieldType = K_GetShieldFromItem(item);
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switch (shieldType)
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{
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case KSHIELD_NONE:
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/* Marble Garden Top is not REALLY
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a Sonic 3 shield */
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case KSHIELD_TOP:
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{
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break;
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}
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default:
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{
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size_t i;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (playeringame[i] == false || players[i].spectator == true)
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{
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continue;
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}
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if (shieldType == K_GetShieldFromItem(players[i].itemtype))
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{
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// Don't allow more than one of each shield type at a time
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return true;
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}
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}
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}
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}
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return false;
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}
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/*--------------------------------------------------
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static fixed_t K_AdjustSPBOdds(const itemroulette_t *roulette, UINT8 position)
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Adjust odds of SPB according to distances of first and
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second place players.
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Input Arguments:-
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roulette - The roulette data that we intend to
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insert this item into.
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position - Position of player to consider for these
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odds.
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Return:-
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New item odds.
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--------------------------------------------------*/
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static fixed_t K_AdjustSPBOdds(const itemroulette_t *roulette, UINT8 position)
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{
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if (roulette->firstDist < ENDDIST*2 // No SPB when 1st is almost done
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|| position == 1) // No SPB for 1st ever
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{
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return 0;
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}
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else
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{
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const UINT32 dist = max(0, ((signed)roulette->secondToFirst) - SPBSTARTDIST);
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const UINT32 distRange = SPBFORCEDIST - SPBSTARTDIST;
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const fixed_t maxOdds = 20 << FRACBITS;
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fixed_t multiplier = FixedDiv(dist, distRange);
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if (multiplier < 0)
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{
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multiplier = 0;
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}
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if (multiplier > FRACUNIT)
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{
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multiplier = FRACUNIT;
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}
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return FixedMul(maxOdds, multiplier);
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}
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}
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/*--------------------------------------------------
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INT32 K_KartGetItemOdds(const player_t *player, itemroulette_t *const roulette, UINT8 pos, kartitems_t item)
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@ -428,14 +521,11 @@ INT32 K_KartGetItemOdds(const player_t *player, itemroulette_t *const roulette,
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boolean rival = false;
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UINT8 position = 0;
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INT32 shieldType = KSHIELD_NONE;
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boolean powerItem = false;
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boolean cooldownOnStart = false;
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boolean notNearEnd = false;
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fixed_t newOdds = 0;
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size_t i;
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I_Assert(roulette != NULL);
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@ -478,33 +568,9 @@ INT32 K_KartGetItemOdds(const player_t *player, itemroulette_t *const roulette,
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*/
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(void)bot;
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shieldType = K_GetShieldFromItem(item);
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switch (shieldType)
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if (K_DenyShieldOdds(item))
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{
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case KSHIELD_NONE:
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/* Marble Garden Top is not REALLY
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a Sonic 3 shield */
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case KSHIELD_TOP:
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{
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break;
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}
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default:
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{
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (playeringame[i] == false || players[i].spectator == true)
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{
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continue;
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}
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if (shieldType == K_GetShieldFromItem(players[i].itemtype))
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{
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// Don't allow more than one of each shield type at a time
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return 0;
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}
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}
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}
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return 0;
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}
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if (gametype == GT_BATTLE)
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@ -581,30 +647,7 @@ INT32 K_KartGetItemOdds(const player_t *player, itemroulette_t *const roulette,
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if (specialstageinfo.valid == false)
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{
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if (roulette->firstDist < ENDDIST*2 // No SPB when 1st is almost done
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|| position == 1) // No SPB for 1st ever
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{
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return 0;
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}
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else
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{
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const UINT32 dist = max(0, ((signed)roulette->secondToFirst) - SPBSTARTDIST);
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const UINT32 distRange = SPBFORCEDIST - SPBSTARTDIST;
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const fixed_t maxOdds = 20 << FRACBITS;
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fixed_t multiplier = FixedDiv(dist, distRange);
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if (multiplier < 0)
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{
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multiplier = 0;
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}
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if (multiplier > FRACUNIT)
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{
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multiplier = FRACUNIT;
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}
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newOdds = FixedMul(maxOdds, multiplier);
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}
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newOdds = K_AdjustSPBOdds(roulette, position);
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}
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break;
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}
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