Do not set hu_stopped on interpolated frame

This commit is contained in:
James R 2021-11-29 14:40:30 -08:00
parent 5fea80c61b
commit aaeaef5223

View file

@ -5264,12 +5264,14 @@ void TryRunTics(tic_t realtics)
if (neededtic > gametic)
{
hu_stopped = false;
if (realtics)
hu_stopped = false;
}
if (player_joining)
{
hu_stopped = true;
if (realtics)
hu_stopped = true;
return;
}
@ -5307,7 +5309,8 @@ void TryRunTics(tic_t realtics)
}
else
{
hu_stopped = true;
if (realtics)
hu_stopped = true;
}
}