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Do not set hu_stopped on interpolated frame
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1 changed files with 6 additions and 3 deletions
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@ -5264,12 +5264,14 @@ void TryRunTics(tic_t realtics)
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if (neededtic > gametic)
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{
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hu_stopped = false;
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if (realtics)
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hu_stopped = false;
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}
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if (player_joining)
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{
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hu_stopped = true;
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if (realtics)
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hu_stopped = true;
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return;
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}
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@ -5307,7 +5309,8 @@ void TryRunTics(tic_t realtics)
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}
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else
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{
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hu_stopped = true;
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if (realtics)
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hu_stopped = true;
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}
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}
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