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Offline Input Delay -> Minimum Input Delay, default 0 -> 2
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2 changed files with 2 additions and 2 deletions
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@ -115,7 +115,7 @@ UINT32 playerpingtable[MAXPLAYERS]; //table of player latency values.
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static tic_t lowest_lag;
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boolean server_lagless;
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static CV_PossibleValue_t mindelay_cons_t[] = {{0, "MIN"}, {30, "MAX"}, {0, NULL}};
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consvar_t cv_mindelay = CVAR_INIT ("mindelay", "0", CV_SAVE, mindelay_cons_t, NULL);
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consvar_t cv_mindelay = CVAR_INIT ("mindelay", "2", CV_SAVE, mindelay_cons_t, NULL);
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SINT8 nodetoplayer[MAXNETNODES];
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SINT8 nodetoplayer2[MAXNETNODES]; // say the numplayer for this node if any (splitscreen)
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@ -1038,7 +1038,7 @@ menuitem_t OPTIONS_Gameplay[] =
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{IT_SPACE | IT_NOTHING, NULL, NULL,
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NULL, {NULL}, 0, 0},
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{IT_STRING | IT_CVAR, "Offline Input Delay", "Practice for online play in offline modes. Higher = more delay.",
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{IT_STRING | IT_CVAR, "Minimum Input Delay", "Practice for online play! Higher = more delay.",
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NULL, {.cvar = &cv_mindelay}, 0, 0},
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{IT_SPACE | IT_NOTHING, NULL, NULL,
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