Offline Input Delay -> Minimum Input Delay, default 0 -> 2

This commit is contained in:
AJ Martinez 2022-09-20 21:29:17 -07:00
parent 8525dfb502
commit aaf18fb1cf
2 changed files with 2 additions and 2 deletions

View file

@ -115,7 +115,7 @@ UINT32 playerpingtable[MAXPLAYERS]; //table of player latency values.
static tic_t lowest_lag;
boolean server_lagless;
static CV_PossibleValue_t mindelay_cons_t[] = {{0, "MIN"}, {30, "MAX"}, {0, NULL}};
consvar_t cv_mindelay = CVAR_INIT ("mindelay", "0", CV_SAVE, mindelay_cons_t, NULL);
consvar_t cv_mindelay = CVAR_INIT ("mindelay", "2", CV_SAVE, mindelay_cons_t, NULL);
SINT8 nodetoplayer[MAXNETNODES];
SINT8 nodetoplayer2[MAXNETNODES]; // say the numplayer for this node if any (splitscreen)

View file

@ -1038,7 +1038,7 @@ menuitem_t OPTIONS_Gameplay[] =
{IT_SPACE | IT_NOTHING, NULL, NULL,
NULL, {NULL}, 0, 0},
{IT_STRING | IT_CVAR, "Offline Input Delay", "Practice for online play in offline modes. Higher = more delay.",
{IT_STRING | IT_CVAR, "Minimum Input Delay", "Practice for online play! Higher = more delay.",
NULL, {.cvar = &cv_mindelay}, 0, 0},
{IT_SPACE | IT_NOTHING, NULL, NULL,