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Put dashmode players in pain state when damaging enemy with >1HP
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1 changed files with 3 additions and 0 deletions
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@ -477,6 +477,9 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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toucher->momy = -toucher->momy;
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toucher->momy = -toucher->momy;
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if (player->charability == CA_FLY && player->panim == PA_ABILITY)
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if (player->charability == CA_FLY && player->panim == PA_ABILITY)
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toucher->momz = -toucher->momz/2;
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toucher->momz = -toucher->momz/2;
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if (player->dashmode >= DASHMODE_THRESHOLD && (player->charflags & (SF_DASHMODE|SF_MACHINE)) == (SF_DASHMODE|SF_MACHINE)
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&& player->panim == PA_DASH)
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P_DoPlayerPain(player, special, special);
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}
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}
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P_DamageMobj(special, toucher, toucher, 1, 0);
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P_DamageMobj(special, toucher, toucher, 1, 0);
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if (player->charability == CA_TWINSPIN && player->panim == PA_ABILITY)
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if (player->charability == CA_TWINSPIN && player->panim == PA_ABILITY)
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