diff --git a/src/k_kart.c b/src/k_kart.c index 008cf7513..205e13039 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -5006,6 +5006,9 @@ void K_drawKartHUD(void) // This is handled by console/menu values K_initKartHUD(); + if (splitscreen == 2) // Player 4 in 3P is basically the minimap :p + K_drawKartMinimap(); + // Draw full screen stuff that turns off the rest of the HUD if ((G_BattleGametype()) && (stplyr->exiting @@ -5014,13 +5017,9 @@ void K_drawKartHUD(void) && comeback && stplyr->playerstate == PST_LIVE))) { - if (splitscreen == 2) - K_drawKartMinimap(); K_drawBattleFullscreen(); return; } - else if (splitscreen == 2) - K_drawKartMinimap(); // Draw Lakitu // This is done first so that regardless of HUD layers,